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29 Cirqus Voltaire

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Current Ratings (0 Votes)
Artwork: 8.74/10
Audio: 8.10/10
Playfield: 8.40/10
Gameplay: 8.34/10
Overall Rating: 8.39/10
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Rating: 8.39/10
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Manufacturer: Midway Manufacturing Company (1988-1999)
Produced: 1997
Production Run: 2,704 units
Type: Solid State Electronic
MPU: Williams WPC-95
Concept by: John Popadiuk
Design by: John Popadiuk, Cameron Silver
Art by: Linda Deal (aka Doane)
Dots/Animation by: Adam Rhine, Brian Morris
Mechanics by: Jack Skalon, Louis Toy
Music by: Rob Berry, Dave Zabriskie
Sound by: Rob Berry
Software by: Cameron Silver
Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Midway Games (under the Bally label). The theme involves the player performing many different marvels in order to join the circus. Some of the captivating features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a mini-playfield at the top of the center ramp with a magnet to catch the ball for locking. The most notable feature is the Ringmaster, a head that rises at certain times and makes cracks against the player.

It was the first Williams/Bally pinball machine missing a real replay-knocker, a device driven by a coil to produce a loud bang when hammering against the wood of the cabinet or backbox. Instead this sound effect was pre-recorded and played via the regular speakers. It was also the second machine (after Capcom's Flipper Football, released in 1996) to move the DMD from the backbox right into the cabinet, so the player isn't distracted from gameplay when watching the DMD (an idea that was taken to the maximum with the Pinball 2000 architecture two years later).

Game Modes
This games features nine "marvels" the player must complete before they are invited to "Join the Circus." Each string of marvels leads to one letter, so that when all marvels are complete, the word C-I-R-Q-U-S is spelled, and the player must either the left or right orbit to try and join the cirqus.
The Ringmaster
The Ringmaster normally resides below the playfield, but after lighting the three WOW targets, he rises up and makes cracks at the player. There is a magnet underneath the top, and he will trap the player's ball. After challenging the player, the ball is randomly thrown somewhere onto the playfield. The game includes a brief ball saver mode, just in case he throws it into the drain.

As shown in the picture, there are five diamonds around the Ringmaster's neck. After hitting the Ringmaster five times, he rises up to reveal a hole underneath. Shooting the ball into the hole defeats the Ringmaster. Depending on the game's settings, this may start a multiball mode.

The first time the player confronts the Ringmaster, he always says "I am the Ringmaster. Defeat me for the Ringmaster marvel."

After that, he has other things to say:At other times, when the Ringmaster is not visible, but the ball passes over him and hits a WOW target, the magnet will switch on and change the path of the ball, and trigger a response.
Multiball Modes

This game features eight multiball modes:There are other modes where the player has multiple balls in action, but these are not considered "multiball modes", such as the wizard mode where every ball is put in play.

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USD $2,182 Australia 06 Sep, 2008
USD $4,316 Georgia, United States 06 Jun, 2008
USD $3,063 United Kingdom 04 Jun, 2008
USD $2,975 Queensland, Australia 23 Apr, 2008
USD $3,038 Victoria, Australia 29 Feb, 2008
USD $4,250 Wisconsin, United States 09 Feb, 2008
USD $3,595 New York, United States 19 Dec, 2007
USD $3,399 United States 18 Dec, 2007
USD $3,700 Illinois, United States 15 Dec, 2007
USD $3,450 New York, United States 06 Dec, 2007
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