Defender

Average Prices: USD $600 to $8,800
Produced: December, 1982
Production Run: 369 units
Machine Type: Solid State Electronic
MPU: Williams System 7
Players: 2


Design by: Joe Kaminkow, Barry Oursler
Art by: Constantino Mitchell, Jeanine Mitchell
Sound by: Cary Kolker
Software by: Cary Kolker
Williams Electronic Games, Inc. released "Defender" in December 1982, a pinball machine that translated the intense, fast-paced action of its video game namesake into a physical arcade experience. With only 369 units produced, this solid-state electronic (SS) machine, model number 517, became a distinct entry in the Williams System 7 generation. The collaboration of design talents was key to its creation: Barry Oursler and Joe Kaminkow handled the game's core design, while Constantino Mitchell and Jeanine Mitchell crafted the distinct science fiction artwork. Crucially, Eugene Jarvis, the acclaimed creator of the original "Defender" video game, contributed to the pinball machine's sound design, ensuring an authentic audio experience that resonated with fans of the arcade classic. Cary Kolker was responsible for the software that brought these elements to life. An intriguing detail from its production is the use of excess backboxes from Williams' 1981 'Hyperball' run, giving "Defender" a unique physical identifier from the outset. This careful integration of the video game's essence, combined with innovative pinball mechanics, positioned "Defender" as more than just a licensed product; it aimed to be a true pinball interpretation of a digital phenomenon.
Signature Features and Design
"Defender" sets itself apart with a suite of features engineered to capture the intensity of its video game inspiration. The machine utilizes three flippers, providing players with diverse shot angles and control options across the playfield. Two pop bumpers contribute to chaotic ball movement, while a significant array of fifteen drop targets—arranged in two five-bank sets and five solitary targets—form the core objectives. These targets are not merely passive obstacles; their strategic placement dictates much of the game's flow and progression. A three-ball multiball mode further elevates the action, offering high-scoring opportunities and moments of heightened excitement.
Perhaps the most defining characteristic is the innovative implementation of a user-controlled kickback, often referred to by players as the "smart bomb" button. This feature allows players to save a draining ball strategically, directly echoing the "smart bomb" mechanic from the "Defender" video game which clears the screen of enemies. This mechanical interpretation transforms a potential outlane drain into a tactical decision, adding a layer of player agency rarely seen in pinball. Additionally, the playfield incorporates unique pop-up targets, which emerge from the surface to present fleeting shot opportunities, demanding quick reflexes and precise aim. The artwork, a vibrant depiction of aliens, spacecraft, and outer space environments, adheres closely to the video game's aesthetic, immersing players in a familiar yet distinct world.
Playfield and Mechanics
The "Defender" playfield presents an open and somewhat asymmetrical layout that encourages precise shooting rather than continuous flow. Dominating the lower half are the three flippers, with two standard flippers at the bottom and a third flipper positioned strategically higher on the right side. This third flipper is essential for reaching specific targets and initiating critical sequences. The extensive network of fifteen drop targets is central to the playfield's design philosophy. Two five-bank drop target sets are positioned strategically, requiring accurate shots to clear and advance through the game's "waves." These banks often guard access to other features or trigger scoring bonuses. Additionally, five solitary drop targets are scattered across the field, each serving a specific purpose in the game's progression.
The playfield's upper areas feature pathways and targets that, while less overtly ramp-driven than later machines, demand careful aiming. The layout emphasizes direct shots at targets, creating a "sharpshooter's game" where accuracy is paramount. The "smart bomb" button, tied to the user-controlled kickback, is a critical component, providing a last-ditch save mechanic for balls headed down the outlanes. The playfield's wide-open nature can initially suggest easy ball control, but the strategic placement of the numerous drop targets introduces an element of unpredictability as they reset or are struck. Visually, the playfield is awash in the sci-fi motif of the "Defender" universe, with detailed artwork depicting alien landscapes and menacing spacecraft. The lighting scheme, while not as complex as modern machines, effectively highlights objectives and signifies progression through the game's unique wave system, drawing the player deeper into the digital battlefield translated to electromechanical form.
Gameplay Dynamics
"Defender" distinguishes itself through gameplay dynamics that mirror the progressive challenge of its video game antecedent. The core progression revolves around "waves" of alien attacks, effectively functioning as levels that intensify as the player advances. Clearing specific sets of drop targets and hitting designated shots contribute to completing a wave, upon which the game becomes noticeably faster and more challenging, increasing the stakes and demanding quicker reflexes. This "videogame style" ruleset offers a deep, well-thought-out experience that rewards sustained engagement and a comprehensive understanding of its objectives.
A primary objective throughout the game is the "saving humanoids" mechanic, directly translating the critical mission from the original "Defender" video game. Players must strategically hit certain targets or sequences to protect these virtual humanoids, adding a narrative layer to the pinball action. The three-ball multiball, while not easily achieved, is a highlight, offering significant scoring potential and a satisfying, chaotic burst of action, particularly due to the playfield's open design. The "smart bomb" button is not merely a ball save; it's a strategic tool. Players must decide when best to deploy it, as its availability is limited, turning what would otherwise be a simple drain into a high-stakes tactical decision. Specific sequences require precise backhand shots, encouraging players to develop a diverse array of flipper skills. The game's scoring system incentivizes wave progression and target completion, pushing players to master its unique flow. The difficulty of "Defender" ensures that each successfully cleared wave or initiated multiball feels like a significant achievement, contributing to a highly engaging and demanding gameplay experience.
Reception and Legacy
"Defender" generated a highly positive reception among many pinball enthusiasts, frequently described as a "gem" and an "awesome game." Its originality and unique gameplay mechanics were consistently praised, particularly how effectively it captured the spirit of the video game it adapted. Reviewers often highlighted its fast-paced, challenging nature, noting that the game progressively increases in speed and difficulty, providing an exhilarating experience. The depth of its ruleset, while not immediately obvious, was recognized as well-thought-out, offering substantial reward for players who invested time in understanding its intricacies. The faithful integration of sound effects directly from the "Defender" video game was a strong point, significantly enhancing the theme and immersion. Features like the "smart bomb" button, the pop-up targets, and the strategic drop targets were lauded for adding tactical depth. The three-ball multiball was also well-received, described as satisfying due to the open playfield. Many considered it a "sharpshooter's game," requiring precise and skillful shots.
However, "Defender" was not without its criticisms. The most common point of contention was its steep learning curve; the rules were not immediately apparent, making it less approachable for casual players who might not dedicate the time required to master its nuances. Several players noted the absence of continuous background music, which some felt detracted from immersion, although others found the authentic sound effects sufficient. The outlanes were often described as unforgiving, making ball saves challenging and contributing to the game's high difficulty. Due to its limited production run of 369 units, the machine remains a rare and collectible item, often commanding a high price in the secondary market, which restricts its accessibility. Its underlying mechanics were also noted as complex, potentially making maintenance more demanding.
Despite its demanding nature and rarity, "Defender" has secured a distinct legacy in pinball history. It is often cited as an example of a licensed pinball machine that innovated rather than simply replicated its source material. Its unique "videogame style" progression system and the strategic "smart bomb" feature demonstrated new ways to integrate intellectual property into pinball gameplay, influencing later designs that sought to offer deeper, more objective-driven experiences. Its status as a "true player's game" solidified its reputation among dedicated enthusiasts, making it a highly sought-after collector's item and a testament to Williams' willingness to push design boundaries in the early 1980s.
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Cost | Location | Date |
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USD $9,500 | ![]() |
22 May, 2024 |
USD $10,000 | ![]() |
16 December, 2023 |
USD $9,999 | ![]() |
24 March, 2022 |
USD $8,000 | ![]() |
15 November, 2020 |
USD $1,000 | ![]() |
03 April, 2020 |
USD $3,250 | ![]() |
22 May, 2014 |
USD $2,750 | ![]() |
30 April, 2014 |
USD $3,833 | ![]() |
21 August, 2013 |
AUD $781 | ![]() |
11 September, 2012 |
USD $899 | ![]() |
30 January, 2011 |


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