Indiana Jones

by Stern
Ranking
128
Details Sale Prices Pictures & Videos Marketplace Statistics

Rating:
3.66 / 5
Average Prices: USD $2,300 to $5,100
Produced: April, 2008
Machine Type: Solid State Electronic
MPU: Stern S.A.M. Board System
Players: 4
Design by: John Borg
Art by: Kevin OConnor, Kevin O'Connor
Dots/Animation by: Mark Galvez, Tom Kyzivat
Music by: David Thiel
Sound by: David Thiel
Software by: Dwight Sullivan, Lyman F. Sheats Jr., Lonnie D. Ropp, Keith P. Johnson, Mike Kyzivat

The crack of a whip, the iconic fedora, and the pursuit of ancient artifacts – few cinematic sagas capture the spirit of adventure quite like Indiana Jones. In April 2008, Stern Pinball, Inc. brought this epic narrative to the silver ball, releasing the Indiana Jones pinball machine. Designed by John Borg, with artwork by Kevin O'Connor, software by Lonnie D. Ropp, and sound design by David Thiel (incorporating the unforgettable music of John Williams), this machine aimed to immerse players in the thrilling world of the archaeologist-adventurer.

Stern’s Indiana Jones was a significant licensed title for the manufacturer during the era of their SAM System. The design and production process involved a concerted effort to translate the expansive movie universe onto a pinball playfield. John Borg, known for his direct and often fast-paced layouts, approached this theme with a focus on delivering high-energy gameplay. The game's sound package, featuring custom speech contributions from Fred Young and directly pulled movie clips, alongside the familiar score, was pivotal in establishing the thematic atmosphere. With a production run of 2,500 units, the machine found its way into arcades and private collections, becoming a notable entry in Stern's portfolio. Its release followed the then-latest installment in the film series, incorporating elements from all four theatrical movies, a broad scope for a pinball adaptation.

Signature Features and Design

The Indiana Jones pinball machine is characterized by several distinctive toys and mechanisms that directly tie into the cinematic source material. Central to the playfield is the Ark of the Covenant, a prominent toy that serves as a key interactive element. This Ark is not merely decorative; it is engineered to hold up to four pinballs within its confines before dramatically opening to release them into frenetic play. This serves as the primary gateway to the game's signature 8-ball multiball, an exhilarating experience that sees a maximum of eight balls in play simultaneously, a spectacle rarely seen in pinball.

Beyond the Ark, the playfield is populated with other instantly recognizable artifacts and characters. The Crystal Skull, an artifact from one of the films, is represented by a physical toy, as is the Holy Grail, embodying the ultimate quest from another adventure. The Cairo Swordsman, famously dispatched with a single, uncharacteristic shot in the film, appears as a figure integrated into a brick wall, offering a target for players to hit. The Sankara Stone from the Temple of Doom also finds its place as a physical toy, further grounding the game in its cinematic inspirations. An upper playfield section features a captive ball area complemented by two slingshots, demanding precise shots to activate its features. These elements collectively transform the pinball machine into a dynamic diorama, inviting players to participate directly in the adventure. The inclusion of a stop magnet adds another layer of interaction, briefly holding the ball in place for specific shot opportunities or dramatic effect.

Playfield and Mechanics

The Indiana Jones playfield presents a straightforward and accessible layout, designed to facilitate fast-paced action. Two standard flippers control the primary shots, which include a single main ramp that sweeps balls to the upper playfield or back down towards the flippers. Four pop bumpers are positioned in a traditional arrangement, creating chaotic rebound action. A total of nineteen standup targets are strategically placed throughout the playfield, demanding accuracy to light various features and advance modes.

Key interactive points include a kick-out hole and a scoop, which is notably represented by a raising temple mechanism, physically lifting to allow ball entry. This "raising temple scoop" provides both a visual and mechanical highlight, directing players towards mode starts or special awards. The game features three captive balls, with two Newton balls, offering targets that require force to activate. Two spinning targets contribute to score accumulation and shot variety. The upper playfield segment, with its own captive ball area and flanking slingshots, introduces a distinct pocket of play that demands a different angle of approach, breaking up the flow from the main playfield.

Visually, the playfield artwork by Kevin O'Connor effectively captures the adventurous spirit of the Indiana Jones films, with vibrant imagery depicting scenes and characters from the saga. The layout integrates these artistic elements seamlessly, guiding the player's eye towards the various shot opportunities. While the overall aesthetic is well-regarded, the Dot Matrix Display (DMD) animations, which feature grainy video clips directly from the movies, offer a nostalgic but sometimes lower-fidelity visual experience compared to modern displays. The lighting, combined with the comprehensive sound package that includes iconic movie quotes and themes, creates an immersive atmosphere, pulling players deeper into the world of adventure.

Gameplay Dynamics

The gameplay of Stern's Indiana Jones is characterized by its emphasis on straightforward objectives and the spectacle of multi-ball events. The core progression revolves around advancing through various modes, often initiated by shooting the raising temple scoop or hitting specific targets. The rule set is designed for accessibility, allowing casual players to grasp objectives quickly while offering enough depth to challenge more dedicated enthusiasts.

The standout gameplay mechanic is undoubtedly the Ark Multiball, a highly sought-after eight-ball frenzy. Initiating this multiball typically involves a sequence of shots to the Ark, culminating in its dramatic opening and the release of numerous balls onto the playfield. This event transforms the game into a chaotic, high-scoring experience, where the objective shifts to keeping as many balls in play as possible to maximize points. The sheer number of balls on the playfield during this mode is a unique draw, creating a sense of exhilaration and urgency.

Beyond the Ark Multiball, players engage in various film-themed modes, such as the Cairo Swordsman, where hitting the integrated target advances the objective, or collecting the Crystal Skull. While these modes are generally direct in their execution—often requiring repeated hits to specific shots—they provide a narrative framework for the gameplay. The game also includes a video mode, where players interact with mini-games featuring clips from the movies, offering a break from the main playfield action and another layer of thematic integration. Player strategies often center around efficiently building towards and capitalizing on the Ark Multiball, given its significant scoring potential and the high-energy experience it delivers. The direct nature of the shots and objectives allows for a quick understanding of the game's flow, making it an inviting machine for players of all skill levels.

Reception and Legacy

The reception of the Indiana Jones pinball machine from Stern Pinball has been varied within the pinball community. Its strengths are frequently cited as its strong thematic presentation, effectively leveraging the instantly recognizable music, sound effects, and callouts to create an authentic Indiana Jones atmosphere. The artwork package also garners praise for its vibrant and detailed depiction of the movie universe. The Ark Multiball is consistently highlighted as a major positive, celebrated for its unique 8-ball chaos and its well-integrated execution, often described as a compelling reason to play the machine. Its straightforward layout and accessible ruleset also make it a popular choice for casual players or for those introducing new players to pinball, often performing well in commercial locations due to its broad appeal. The game’s collection of unique physical toys, from the Ark itself to the raising temple scoop, adds tactile engagement and visual appeal.

However, the machine has also faced considerable feedback regarding its gameplay depth. A common criticism points to the repetitive nature of shot objectives, with progression often requiring players to hit the same targets multiple times, which some find leads to a feeling of grind and a lack of long-term engagement. The ruleset is sometimes described as simplistic, particularly for enthusiasts seeking a deeper strategic experience. The integration of elements from the "Crystal Skull" film was noted by some as less cohesive, and the DMD animations, while nostalgic, were often criticized for their grainy, low-quality presentation of movie clips. The playfield layout, while accessible, is occasionally described as average or too simple, with instances where the ball can get trapped in certain areas.

Inevitably, the Stern Indiana Jones machine is often placed in discussion alongside its highly regarded predecessor from another manufacturer. This comparison frequently leads to a less favorable assessment for the Stern version in terms of rule depth and overall design complexity. Despite these criticisms, the machine maintains a place in the pinball landscape. It stands as an example of Stern's ability to translate a blockbuster license into a playable pinball experience, focusing on high-energy, accessible gameplay rather than intricate rule sets. Its legacy is tied to its success as a theme-driven, location-friendly game, and for collectors, it remains an option for those deeply fond of the Indiana Jones franchise who prioritize immediate fun and spectacular multiball over prolonged strategic depth.


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