Shaq Attaq

Average Prices: USD $500 to $1,500
Produced: Febuary, 1995
Production Run: 3,380 units
Machine Type: Solid State Electronic
MPU: Gottlieb System 3
Players: 4




Design by: Jon Norris
Art by: Constantino Mitchell, Jeanine Mitchell
Dots/Animation by: Daryl Moore, Rand Paulin
Music by: Duane Decker
Sound by: Craig Beierwaltes
Software by: Bob Wilson, Rand Paulin
The pinball machine "Shaq Attaq," released in February 1995 by D. Gottlieb & Co., brought the energy of professional basketball to the arcade. Designed by Jon Norris, with artwork from Constantino and Jeanine Mitchell, this solid-state electronic (SS) machine aimed to capture the essence of a dynamic sports star through its playfield mechanics and thematic presentation. The sound design was handled by Craig Beierwaltes, accompanied by music from Duane Decker, while the software and animations were crafted by Bob Wilson, Rand Paulin, and Daryl Moore. "Shaq Attaq" was built on the Gottlieb System 3 platform, a robust architecture for the era. A total of 3,380 units were produced, making it a moderately distributed title for its time. A notable piece of trivia surrounding "Shaq Attaq" is its initial design intent: it was the first pinball machine conceived with the capability for two units to be "linked," allowing for competitive head-to-head play, a concept that sought to redefine multiplayer pinball interaction.
Signature Features and Design
"Shaq Attaq" distinguishes itself with several unique playfield elements engineered to enhance its basketball theme and player engagement. The most prominent feature is the swinging basketball hoop, a custom toy designed to simulate a real court challenge. Players aim to shoot the ball into this hoop, which swings back and forth, adding a layer of precision and timing to the shot. Successfully making the shot into the hoop is a satisfying experience that directly ties into the machine's core concept.
Beyond the centerpiece hoop, the playfield integrates two vertical upkickers. These mechanisms provide unique shot opportunities and ball return paths, contributing to the game's fast pace. A spinning disc, strategically placed on the playfield, offers a dynamic target that changes shot angles and adds unpredictability, while also being a key objective for certain game sequences. The inclusion of a Vari-Target, a target that moves further back the more it is hit, adds another layer of progressive challenge. The playfield also features five drop targets and two captive balls, offering a blend of stationary and reactive targets for players to aim for. The machine utilizes custom speech callouts, a common feature in 1990s pinball, to further immerse players in the basketball environment with vocal cues related to the action. These combined features create a distinct play experience, aiming to translate the excitement of basketball into pinball form.
Playfield and Mechanics
The playfield of "Shaq Attaq" is laid out to encourage a rapid, free-flowing game, mirroring the quick movements of a basketball match. It features a single main ramp, which serves as a central artery for ball movement and provides access to higher scoring opportunities. Four flippers are distributed across the playfield, with two at the bottom for primary control and additional flippers strategically placed in the upper playfield to access specific targets and shots. Two "cannons" are present, though their specific function in gameplay is tied to various modes or shot sequences rather than traditional physical cannons launching balls.
The primary shot focus revolves around the swinging basketball hoop, positioned prominently to draw player attention. Successive shots at the hoop are crucial for progression. The layout integrates the five drop targets and two captive balls into scoring objectives, often gating access to modes or multiball activation. The spinning disc, positioned in the middle of the playfield, acts as a high-value target that can be repeatedly hit for points and mode progression. While the playfield aims for a fast pace and good flow, the upper playfield has been described by some as less engaging and visually challenging to discern due to its design and lighting. The artwork across the playfield depicts a cartoonish, vibrant basketball court, populated with various action shots and thematic elements, while the light show works in conjunction with the gameplay, illuminating targets and paths to guide the player and emphasize successful shots.
Gameplay Dynamics
"Shaq Attaq" offers a multi-layered gameplay experience, centered around its basketball theme. The primary objective is to score points and advance through various game modes by making specific shots and completing objectives. The ruleset is described as deep, incorporating multiple modes, several multiball sequences, and wizard modes that unlock upon fulfilling certain criteria. Successfully navigating these modes requires understanding the playfield's nuances and shot priorities.
The game features three distinct multiball sequences. One of these, in particular, is often noted for being relatively easy to initiate, providing a frequent burst of multi-ball action. While this can be exciting for new players, some experienced players find it diminishes the challenge. Progression typically involves hitting specific targets or sequences to activate modes, which then task the player with further shot completions. For instance, a mode might require a series of shots into the swinging hoop, or hitting specific drop targets to accumulate "points" towards a basket. The Vari-Target, as it moves back with hits, offers increasing point values or mode progression for more challenging shots. The custom speech callouts, particularly the repetitive "Shoot the Spinner!" prompt, become a constant auditory guide, whether helpful or distracting. Despite an intricate ruleset that offers depth, some players find the scoring can become unbalanced, leading to a feeling of repetition if certain high-value shots are continuously exploited without engaging with the broader rule set.
Reception and Legacy
The reception of "Shaq Attaq" within the pinball community is characterized by mixed feedback, often highlighting its unique features while acknowledging specific areas for improvement. A significant strength frequently cited is the unique moving basketball hoop, which delivers a tangible and satisfying physical interaction, enhancing the thematic experience. The playfield flow is often praised for its fast pace, encouraging quick reflexes and dynamic gameplay. Many players appreciate the game's depth, noting its multiple modes, multiballs, and wizard modes provide a rewarding experience for those willing to learn the ruleset. Its accessibility is another positive, making it an enjoyable machine for both beginners and experienced players, as well as a family-friendly option. Its market value has also made it an accessible entry point into pinball ownership for some.
Conversely, several aspects of "Shaq Attaq" have drawn criticism. The artwork, particularly the backglass and the depiction of Shaquille O'Neal, is frequently cited as a weakness, described as outdated or visually unappealing by some. The sounds and custom callouts, while thematic, are often criticized for being repetitive and monotonous, with the "Shoot the Spinner!" line being a common point of contention. Some players find the scoring system to be unbalanced, potentially leading to repetitive play if certain high-value shots overshadow other objectives. The ruleset, while deep, can be confusing to learn for some players, and the multiball can be too easily achieved, diminishing its impact for more skilled players seeking a greater challenge. The upper playfield has also been noted as being visually dull and difficult to see clearly. Despite these criticisms, "Shaq Attaq" is often seen as an underappreciated machine, especially for its innovative features and engaging theme. Its legacy is partly defined by its pioneering attempt to integrate a "linked" two-player mode, a concept that foreshadowed future multiplayer interactions in pinball, even if it did not become a widespread standard immediately after its release.
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Cost | Location | Date |
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GBP £1,190 | ![]() |
23 June, 2025 |
USD $3,000 | ![]() |
09 March, 2025 |
USD $2,000 | ![]() |
12 December, 2024 |
USD $2,899 | ![]() |
11 July, 2024 |
USD $1,675 | ![]() |
06 July, 2024 |
USD $2,200 | ![]() |
02 May, 2024 |
USD $1,400 | ![]() |
28 March, 2024 |
USD $1,600 | ![]() |
22 February, 2024 |
USD $2,600 | ![]() |
06 February, 2024 |
USD $2,500 | ![]() |
21 June, 2023 |


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