Terminator 3: Rise of the Machines

Average Prices: USD $1,700 to $3,800
Produced: June, 2003
Machine Type: Solid State Electronic
MPU: Sega/Stern Whitestar
Players: 4




Design by: Steve Ritchie
Art by: Kevin OConnor, Kevin O'Connor
Dots/Animation by: Kurt Andersen, Mark Galvez
Mechanics by: Steve Ritchie, Ray Tanzer, John Rotharmel
Music by: Chris Granner, Steve Ritchie
Sound by: Chris Granner
Software by: Dwight Sullivan, Lonnie D. Ropp
The pinball machine Terminator 3: Rise of the Machines represents a significant release from Stern Pinball, Inc., arriving in June 2003. This title draws its inspiration directly from the action film of the same name, immersing players in a sci-fi narrative centered on the conflict between humanity and a robotic apocalypse. At the core of its creation was a team of experienced pinball developers. Steve Ritchie, a designer known for creating fast-paced games, led the design effort. The visual identity of the machine was crafted by artist Kevin O'Connor, who brought the film's gritty aesthetic to the playfield. On the technical side, software development was handled by Dwight Sullivan and Lonnie D. Ropp, while Chris Granner composed the music and sound design, contributing to the game's atmosphere. Mechanical engineering was a collaborative effort involving John Rotharmel, Ray Tanzer, and Ritchie himself, ensuring the complex mechanisms functioned seamlessly. Kurt Andersen and Mark Galvez animated the Dot Matrix Display (DMD) sequences, further enhancing the thematic integration.
Released on June 1st, 2003, Terminator 3 saw a production run of approximately 2,500 units, making it a moderately produced title for its era. It utilized the Sega/Stern Whitestar MPU platform, a common system for Stern machines of that period, though later production models reportedly incorporated a modified Whitestar MPU to address supply shortages of the BSMT-2000 sound chip. A notable detail for this machine is its backbox, which, unlike many contemporary Stern titles, used traditional incandescent light bulbs rather than a fluorescent tube, contributing to a distinct visual quality. Another distinguishing element is the inclusion of custom speech recorded by Arnold Schwarzenegger, providing authentic voiceovers that deepen the thematic connection to the film.
Signature Features and Design
Terminator 3: Rise of the Machines is defined by several standout mechanical and aesthetic elements that enhance its gameplay and overall presence. Central to its identity is the backbox-mounted reciprocating cannon, often referred to as the "RPG cannon." This unique feature fires a Delrin ball horizontally at five targets, offering an interactive mini-game that extends beyond the main playfield. Another dynamic mechanism is the T-X ball cannon, situated on the playfield, which launches a pinball directly towards the right flipper, creating a fast-paced, unpredictable shot opportunity.
The machine features three all-steel ramps, a design choice that contributes to its renowned smooth ball flow and durability. These metal ramps are a visual and tactile upgrade, providing satisfying shots and resisting wear over time. A captive ball mechanism is also present, requiring precise shots to build score or activate features. Visually, the machine integrates two distinctive heads on the playfield: a chrome T-X skull, reminiscent of the T-1000 from an earlier film, and a plastic sculpted head resembling Arnold Schwarzenegger's Terminator character. These sculptural elements root the machine firmly within the film's universe. During specific gameplay sequences, particularly the "RED" mode, the entire playfield illuminates with an intense red glow, dramatically altering the atmosphere and signaling heightened action. Adding to the machine's interactive design, a large gun handle is mounted on the front of the cabinet, serving as the automatic plunger, enhancing the player's direct connection to the theme from the very first launch.
Playfield and Mechanics
The playfield of Terminator 3: Rise of the Machines adopts a fan layout, a common design philosophy that facilitates fluid gameplay by presenting multiple converging shots. The arrangement prioritizes speed and shot satisfaction, guiding the ball through three all-steel ramps that offer distinct paths and scoring opportunities. These ramps are central to the game's flow, allowing players to establish rhythms and chain shots.
Key targets and interactive toys are strategically positioned throughout the playfield. In addition to the three ramps, players aim for a single drop target and various stand-up targets that contribute to mode progression and score accumulation. The captive ball requires precise aiming to advance objectives, while the T-X ball cannon provides a surprising and fast shot, launching a ball directly into play near the right flipper, demanding quick reflexes. The playfield also incorporates a kickback on the left outlane, offering a chance to save a drained ball and extend gameplay. Powering the action are two flippers, providing ample control for shot making, complemented by three bumpers that keep the ball in motion and add to chaotic scoring.
Aesthetically, the playfield artwork by Kevin O'Connor depicts scenes and characters from the Terminator 3 film, though its artistic execution has drawn varied opinions within the pinball community. The lighting scheme is integral to the gameplay experience, most notably with the "RED" mode, where the entire playfield is bathed in a dramatic red light, signaling a crucial moment or a high-score opportunity. The Dot Matrix Display (DMD) animations are generally regarded as well-executed, providing clear feedback and thematic visuals that complement the playfield action.
Gameplay Dynamics
The gameplay of Terminator 3: Rise of the Machines is characterized by its accessible yet engaging mechanics, designed to draw players into the cinematic conflict. The scoring system encourages players to complete various objectives and modes, often culminating in multiball sequences. The machine features four-ball multiball, offering high-scoring opportunities and moments of intense action as players manage multiple balls simultaneously.
A cornerstone of the game's unique challenges is the "RED" mode. When activated, the playfield lights up entirely in red, signaling a critical phase where specific shots become significantly more valuable or necessary to advance. This visual cue creates a heightened sense of urgency and immersion. Another distinctive gameplay element is the backbox RPG cannon game, which functions as a separate mini-game where players use the cannon to shoot at targets in the backbox, adding points to their main game score. The T-X ball cannon provides a dynamic element, launching balls unexpectedly and requiring players to react swiftly to maintain control.
The game also includes a video mode, a staple of pinball machines from this era, where players must move a crosshair on the DMD to shoot attacking Terminators before they can inflict damage. The custom speech by Arnold Schwarzenegger provides constant thematic callouts, guiding the player through objectives and reacting to successful shots, enhancing the feeling of being part of the movie. While the core ruleset is relatively straightforward, which makes it approachable for new players, it also offers avenues for deeper strategy, particularly in chaining ramp shots and efficiently navigating modes to achieve high scores. The interplay between the main playfield action and the unique backbox feature offers varied objectives that distinguish Terminator 3 from other titles.
Reception and Legacy
The reception of Terminator 3: Rise of the Machines within the pinball community has been notably polarized since its release. Opinions frequently vary, with some players expressing strong enjoyment for the game, while others find it to be a more forgettable experience. This mixed sentiment is often influenced by its association with the Terminator franchise and direct comparisons to the earlier, highly regarded Terminator 2: Judgment Day pinball machine.
Among its strengths, players frequently highlight the game's flow, particularly crediting the three all-metal ramps for providing satisfying and fast-paced shot opportunities. Many find the gameplay engaging and accessible, even for those new to pinball, often citing the "RED" mode as a particularly exciting moment. The ruleset, while not overly deep, is seen by some as a positive, contributing to its pick-up-and-play appeal. The thematic integration, bolstered by Arnold Schwarzenegger's custom voice callouts, is generally well-received, contributing to the game's fun factor. The backglass RPG cannon feature, while a point of contention for some, is considered innovative and a source of amusement by others, adding a distinct layer of interaction. The machine's solid construction, featuring durable metal ramps, is also often noted as a positive aspect of its build quality.
However, Terminator 3 has also faced considerable criticism. A frequent point of contention is the playfield artwork, which many describe as uninspired, visually unappealing, or poorly executed. The overall aesthetic has been a consistent source of negative feedback. The backglass RPG feature, despite its novelty, is sometimes dismissed as a gimmick, annoying, or perceived as detracting from the core pinball experience. The sound quality, characteristic of the Whitestar platform, is often identified as being low fidelity. Some players report the game can become repetitive after extended play, attributing this to a perceived lack of rule depth or difficulty settings, which can lead to it feeling too easy for experienced players. While the flow is often praised, the overall playfield design is occasionally critiqued for not offering enough strategic variety beyond its main shots.
Despite its divisive reception, Terminator 3: Rise of the Machines holds a distinct place in Stern Pinball's history. Its legacy is marked by its ambitious attempt to integrate unique mechanical features like the backbox cannon and the T-X ball launcher, pushing boundaries for pinball interactivity at the time. While not universally acclaimed, it serves as an example of a licensed movie theme machine that prioritizes accessible, fast-paced action and unique physical features over complex rule depth. Its continuing discussion within the pinball community underscores its memorable, if polarizing, impact.
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Cost | Location | Date |
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USD $3,750 | ![]() |
28 March, 2025 |
GBP £5,750 | ![]() |
24 March, 2025 |
USD $3,800 | ![]() |
19 March, 2025 |
USD $3,850 | ![]() |
23 February, 2025 |
USD $3,999 | ![]() |
17 August, 2024 |
GBP £1,000 | ![]() |
19 March, 2024 |
GBP £1,400 | ![]() |
18 March, 2024 |
USD $3,900 | ![]() |
11 February, 2024 |
USD $5,800 | ![]() |
10 December, 2023 |
USD $3,500 | ![]() |
05 August, 2023 |


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