Flipper Football

Average Prices: USD $500 to $1,200
Produced: September, 1996
Production Run: 750 units
Machine Type: Solid State Electronic
MPU: Capcom A0015405
Players: 6






Design by: Python Anghelo, Bryan Hansen
Art by: Hugh Van Zanten
Sound by: Jeff Powell
"Flipper Football," released in October 1996 by Capcom Coin-Op, Incorporated, emerged from a competitive period in pinball manufacturing, seeking to carve out its own niche. This pinball machine, bearing the internal project number PB-11, was a product of Capcom's ambition to innovate within the pinball space, despite the company's relatively brief foray into the industry. The game's development was notably rapid, with "Flipper Football" being rushed into production ahead of another Capcom title, "Kingpin," which was in progress concurrently. This swift development timeline underscores Capcom's intent to bring fresh concepts to market.
The creative vision for "Flipper Football" was shaped by a dedicated team. Bryan Hansen and Python Anghelo were at the helm of its design, bringing their unique perspectives to the playfield layout and overall game structure. The vibrant artwork that defined the machine's aesthetic was the creation of Hugh van Zanten and Paul Mazur, capturing the spirited essence of its theme. Jeff Powell crafted the audio experience, while Dan Molter was responsible for the mechanical engineering, ensuring the physical components functioned as intended. The game ran on Capcom's A0015405 Solid State Electronic (SS) MPU, a standard for their pinball offerings. With a confirmed production run of 750 units, "Flipper Football" was a more limited release, making each machine a relatively uncommon sight on location.
Signature Features and Design
"Flipper Football" immediately distinguishes itself through several unique design choices, most notably the placement of its Dot Matrix Display (DMD). This machine was the first in pinball history to feature its DMD located under the playfield glass, directly integrating the digital display into the playing surface rather than the backbox. The 256x64 high-resolution DMD was also considerably larger than displays found in most other pinball machines of its era, offering a expansive canvas for animations. This innovative placement allowed for a direct visual connection between physical actions on the playfield and dynamic on-screen graphics. For instance, balls shot beneath the DMD interact with rapidly resetting drop targets, which in turn animate a virtual ball on the display, creating a seamless visual flow of gameplay.
Beyond its ground-breaking display, "Flipper Football" incorporates thematic elements directly into its structure. A prominent soccer ball is affixed to the backbox, serving as a clear visual cue to the game's sport theme. The cabinet itself was designed for practical considerations, featuring a smaller, lighter backbox that facilitated easier disassembly and transportation—a valuable attribute for operators. A distinctive "Adult Mode" provides an option for humorous, uncensored audio commentary, a feature that contributes significantly to the machine's party atmosphere and adds an unexpected layer of character for mature players. This mode, while not always enabled, can be a memorable aspect of the gameplay experience.
Playfield and Mechanics
The playfield of "Flipper Football" presents a layout that deviates significantly from traditional pinball machine designs. The most striking departure is the complete absence of a conventional shooter lane and traditional outlanes. Instead of launching the ball from the right side, the game introduces the ball from a central mechanism. This design choice immediately signals that "Flipper Football" prioritizes a different kind of play flow, one less focused on managing drains and more on continuous engagement with the core objective.
The playfield is populated with four flippers, providing players with ample control over the ball. Three pop bumpers add to the chaotic energy, particularly in the upper sections of the playfield. Central to the gameplay are eleven drop targets, arranged as one five-bank and two three-bank sets. These targets are not merely for scoring points; they are integral to the unique virtual ball mechanic. Hitting these targets influences the movement of the virtual soccer ball on the under-playfield DMD, creating a novel interaction between physical and digital elements. Two spinning targets also add to the interactive elements, offering dynamic targets for players to aim for.
While some pinball enthusiasts might perceive the lower half of the playfield as somewhat "empty" compared to complex layouts, this simplicity is intentional, funneling focus towards the upper playfield's targets and the DMD interaction. The design philosophy behind this layout emphasizes a direct, goal-oriented experience rather than complex combos or deep rule sets. The artwork, a blend of vibrant colors and caricatured football players, permeates the playfield and cabinet, enhancing the lively atmosphere. The lighting works in tandem with the graphics, though the specific details of its execution are subtle, the large, vibrant DMD acts as a primary source of visual engagement and animation.
Gameplay Dynamics
"Flipper Football" redefines the very essence of pinball gameplay by shifting the primary objective from accumulating a high score to scoring "goals." This distinction positions it more as a "flipper game" or a sports simulation, akin to classic electro-mechanical "pitch and bat" arcade games, rather than a conventional pinball experience. The core mechanic revolves around striking specific targets to advance a virtual soccer ball on the large under-playfield DMD, culminating in a "goal" against the opposing team or the machine itself.
A significant deviation from standard pinball is the timed gameplay. Each player receives a set amount of time, rather than a fixed number of balls. This ensures that every player experiences a consistent duration of play, regardless of how frequently their ball drains. When played solo, the player competes directly against the machine; a ball drain results in a goal scored for the machine. This adds a layer of challenge and directly links ball control to the game's scoring mechanism.
The game shines brightest in its multiplayer dynamics, supporting up to six players competing as two teams. This team-based competition, coupled with fast player rotation, creates an exceptionally engaging and competitive social experience. The focus on scoring goals, rather than intricate rule sets, makes the game highly accessible to both seasoned pinball players and newcomers. The simple, direct objective allows for immediate understanding and enjoyment. Furthermore, the game offers a satisfying sense of progression by allowing players to "win" a match, providing a definitive conclusion beyond just high scores. Goals scored can be tallied and remembered by the machine if player initials and birthdate are entered, fostering ongoing rivalries. The "Adult Mode" contributes to the game's unique character, injecting profane and humorous call-outs that amplify the lighthearted, competitive atmosphere, though it can be toggled off for family-friendly environments.
Reception and Legacy
"Flipper Football" garners a highly positive reception, especially concerning its multiplayer capabilities. It is frequently lauded as an exceptional party game, celebrated for its ability to entertain groups and introduce non-pinball players to the genre. The machine's fast player rotation and the team-versus-team format are consistently cited as major strengths, fostering a competitive yet enjoyable social atmosphere. Many consider it to be among the most entertaining multiplayer machines available, providing chaotic fun that deviates from the structured scoring typical of other pinball titles.
However, the machine’s strengths in group play often translate into weaknesses in a solo setting. Reviewers frequently describe the single-player experience as "boring" or "linear," noting that the game's rules and playfield layout, particularly the "empty" lower half, do not provide enough depth or complexity for prolonged individual engagement. Some feedback suggests the game's code might feel "unfinished," with certain targets seemingly lacking purpose, leading to a desire for a comprehensive rule rewrite. While the cabinet quality is generally regarded as acceptable, it does not stand out as a premium build. Despite these criticisms, the game's unique charm, largely driven by its "hilarious" audio call-outs and "amazing" dot matrix display animations—which are often described as superior to those found on other DMD games—overwhelmingly contribute to its positive overall sentiment. The specific, novel feature of the "wall" mooning the player is a frequently mentioned highlight, adding to the irreverent humor.
"Flipper Football" occupies a distinct place in pinball history, primarily recognized for two groundbreaking innovations: being the first machine to place its high-resolution DMD under the playfield glass and its deliberate shift from a high-score focus to a direct, competitive goal-scoring objective. This unique design approach, while potentially alienating to purists seeking traditional complex rules, cemented its reputation as a singular "party pin." Its legacy is not found in influencing future machines to adopt its exact gameplay model, but rather in demonstrating that pinball could successfully depart from established conventions to create a highly engaging social experience. It remains a memorable curiosity, a testament to Capcom's willingness to experiment and deliver an unconventional, yet undeniably entertaining, pinball experience.
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Cost | Location | Date |
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USD $2,999 | ![]() |
02 July, 2025 |
USD $900 | ![]() |
04 January, 2022 |
USD $1,150 | ![]() |
26 August, 2020 |
USD $3,799 | ![]() |
17 July, 2020 |
AUD $1,475 | ![]() |
19 October, 2019 |
AUD $1,700 | ![]() |
10 December, 2017 |
EUR €1,799 | ![]() |
01 April, 2017 |
USD $1,300 | ![]() |
18 March, 2017 |
USD $1,300 | ![]() |
10 March, 2017 |
USD $761 | ![]() |
08 January, 2015 |


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