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10 Medieval Madness

Machine Details Auction Results Machine Media Marketplace Machine Statistics

Rating:
8.46 / 10
Popularity:
Average Prices: USD $7,200 to $9,600
Manufacturer: Williams Electronic Games, Incorporated
Produced: June, 1997
Production Run: 4,016 units
Machine Type: Solid State Electronic
MPU: Williams WPC-95
Players: 4
Design by: Brian Eddy
Art by: John Youssi, Greg Freres
Dots/Animation by: Adam Rhine, Brian Morris
Mechanics by: Robert C. Friesl
Music by: Dan Forden
Sound by: Dan Forden
Software by: Lyman F. Sheats Jr.
Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, Medieval Madness (often abbreviated MM in the pinball collecting community) had a production run of 4,016 units. It was an immediate critical and popular success, earning well on location and achieving widespread popularity among collectors. Demand for the machine soon outstripped supply significantly, and as of 2005 Medieval Madness machines often sell for prices well in excess of $5,000, sometimes much higher if in pristine condition (when purchased new in 1997, the machine cost approximately $3,000). A re-run of the production was announced by The Pinball Factory (who bought the rights for the game) to start 2007.

Gameplay
The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. The game's ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers.

Missions: In order to get to the Wizard Mode "Battle for the Kingdom" one has to achieve the following goals:
All these goals have to be repeated several times to get the corresponding insert in front of the castle to light up.

Multiballs:

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Auction Results

Cost Location Date
USD $15,000 California, United States 08 May, 2012
EUR €5,228 Germany 06 May, 2012
USD $13,599 Pennsylvania, United States 25 April, 2012
EUR €6,111 Germany 25 March, 2012
EUR €5,852 Germany 19 February, 2012
EUR €7,500 Germany 31 January, 2012
GBP £5,570 United Kingdom 23 December, 2011
USD $8,500 Massachusetts, United States 09 October, 2011
GBP £5,800 Sunderland, United Kingdom 10 September, 2011
USD $7,877 Missouri, United States 23 August, 2011

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