Contact Us  ·  Currency: Default

Medieval Madness

Details News Wall Ratings Auction Results Pictures & Videos Marketplace Statistics

8.46 / 10
Average Prices: USD $4,900 to $9,200
Manufacturer: Williams Electronic Games, Incorporated
Produced: June, 1997
Production Run: 4,016 units
Machine Type: Solid State Electronic
MPU: Williams WPC-95
Players: 4
Design by: Brian Eddy
Art by: John Youssi, Greg Freres
Dots/Animation by: Adam Rhine, Brian Morris
Mechanics by: Robert C. Friesl
Music by: Dan Forden
Sound by: Dan Forden
Software by: Lyman F. Sheats Jr.
Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, Medieval Madness (often abbreviated MM in the pinball collecting community) had a production run of 4,016 units. It was an immediate critical and popular success, earning well on location and achieving widespread popularity among collectors. Demand for the machine soon outstripped supply significantly, and as of 2005 Medieval Madness machines often sell for prices well in excess of $5,000, sometimes much higher if in pristine condition (when purchased new in 1997, the machine cost approximately $3,000). A re-run of the production was announced by The Pinball Factory (who bought the rights for the game) to start 2007.

The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. The game's ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers.

Missions: In order to get to the Wizard Mode "Battle for the Kingdom" one has to achieve the following goals:
All these goals have to be repeated several times to get the corresponding insert in front of the castle to light up.


Marketing Slogans

Active Auctions

View More Active Auctions

Auction Results

Cost Location Date
USD $7,995 Nebraska, United States 20 November, 2017
GBP 7,250 Bristol, United Kingdom 26 September, 2017
USD $8,995 Nevada, United States 18 September, 2017
USD $8,395 Michigan, United States 26 August, 2017
AUD $9,500 New South Wales, Australia 06 April, 2017
USD $12,000 Florida, United States 30 March, 2017
USD $14,000 California, United States 23 January, 2017
USD $10,000 Ohio, United States 24 October, 2016
GBP 7,500 Goole, United Kingdom 13 October, 2016
USD $10,000 Pennsylvania, United States 10 October, 2016

Machine Media

Details News Wall Ratings Auction Results Pictures & Videos Marketplace Statistics

Design by Voltaire Studios