King Tut

Average Price: USD $300
Produced: October, 1932
Machine Type: Pure Mechanical
Players: 1

The genesis of the pinball machine as a widespread amusement dates back to the early 20th century, with simple, gravity-driven games captivating players in various commercial establishments. Among the machines that shaped this nascent industry was "King Tut" by the Richard Manufacturing Company, a pure mechanical game that emerged in October 1932. This era, preceding the widespread adoption of electricity and flippers in pinball design, relied on inventive mechanical solutions and compelling themes to engage its audience. Richard Manufacturing Company, while not as prolific as some later industry giants, contributed to the diverse landscape of coin-operated amusements during the Great Depression, a period where affordable entertainment was in high demand.
The choice of an Egyptology theme for "King Tut" was a shrewd decision, tapping into a cultural fascination that peaked after the discovery of Tutankhamun’s tomb a decade prior. This enduring interest ensured a degree of immediate recognition and allure. The design and production process for machines like "King Tut" were markedly different from modern manufacturing. Without the complexities of electrical circuits, the focus was on robust mechanical integrity and visual appeal. A standout characteristic of "King Tut" was its construction method: the machine was advertised as being assembled without nails, screws, or bolts, relying instead on components that slid into precisely cut grooves. This ingenious approach likely simplified assembly and potentially field repair for operators, making it an efficient design for its time. While specific designers, artists, or engineers from Richard Manufacturing Company are not widely credited for "King Tut," it would have been the collaborative effort of draftsmen, carpenters, and artisans who translated the theme into a tangible playfield. Its release in 1932 positioned "King Tut" squarely within the boom of coin-operated games that provided a quick diversion for a penny or a nickel. Operators had flexibility, being able to specify the ball count for each price point: seven balls for a cent or ten balls for five cents, a common strategy to maximize revenue and player engagement. The machine's dimensions—33 inches long, 17 inches wide, 36 inches high in the front, and 39 inches high in the back—suggested a compact, freestanding design suitable for counters or small dedicated spaces.
Signature Features and Design
"King Tut"'s most distinctive signature feature resides in its very construction: the "no nails, screws, or bolts" assembly method. This was not merely an aesthetic choice but a fundamental engineering decision. This method would have conferred a certain degree of modularity and ease of maintenance, allowing for quick disassembly and reassembly without specialized tools, an advantage for operators maintaining a fleet of machines. While not directly enhancing gameplay, this robust, interlocking design contributed to the machine's longevity and unique appeal. The playfield itself would have been a testament to pure mechanical ingenuity. Without flippers, gameplay was entirely dependent on the initial plunger launch and the subsequent gravity-driven descent of the balls. Therefore, the design focused on creating intricate pathways and unpredictable bounces.
The artwork of "King Tut" would have been central to its allure, drawing players in with its Egyptian motifs. Expect to see stylized hieroglyphs, pharaonic imagery, pyramids, and possibly sarcophagi incorporated into the playfield and cabinet art. These visuals, likely hand-painted or stenciled, would have set the mood and promised an adventure into ancient tombs. The interactive elements were simple by modern standards but effective for their era: an array of metal pins or wooden dowels strategically placed across the inclined playfield, designed to deflect the ball's trajectory, creating randomness and extending gameplay. Scoring was achieved by guiding the ball into designated holes or channels at the bottom of the playfield, each assigned a point value. The overall aesthetic was one of early Americana amusement merged with a timeless fascination for the ancient world, creating a captivating experience for players of the early 1930s.
Playfield and Mechanics
The "King Tut" playfield is a study in purposeful simplicity, characteristic of pure mechanical pinball machines. It presented an inclined surface, allowing gravity to dictate the ball's journey from top to bottom. At the very top, a plunger mechanism served as the sole player-controlled input for initiating gameplay. The player's skill was immediately tested in the precise application of force to launch the ball into the playfield. The main body of the playfield was densely populated with a matrix of obstacles—typically small metal pins or carefully arranged wooden pegs—designed to create a labyrinthine path for the ball. These pins were not merely decorative; they were the primary randomization elements, ensuring each play was unique as the ball ricocheted unpredictably.
The flow of "King Tut" was a continuous, downward cascade. There were no ramps to propel the ball upwards, nor complex targets to reset or activate. Instead, the design philosophy revolved around maximizing the ball's travel time and encouraging multiple deflections, thereby enhancing the perception of value for the coin played. The bottom section of the playfield typically featured several recessed holes or channels, each clearly marked with varying point values. These were the primary scoring objectives. Some holes might have been more challenging to reach, nestled behind more obstacles, thus offering higher rewards. The artwork throughout the playfield would have reinforced the Egyptian theme, with decorative elements, perhaps depicting ancient ruins or figures, integrated into the playfield's surface. Lighting, if present beyond ambient illumination from the location, would have been minimal, relying on the visual clarity of the artwork and the physical presence of the pins and scoring holes to guide the player's eye. The overall aesthetic conveyed a sense of discovery and chance, fitting the "tomb exploration" theme.
Gameplay Dynamics
The gameplay dynamics of "King Tut" were fundamentally distinct from later, electrified pinball machines. With no flippers, bumpers, or electronic scoring, player interaction was limited to the initial plunge and the subtle art of nudging. The objective was straightforward: launch the balls one by one using the plunger and attempt to guide them into the highest-scoring holes at the bottom of the playfield. Each ball represented an independent scoring opportunity, with the cumulative total determining the player's success.
The progression of a game on "King Tut" was a series of individual ball plays. After launching, the ball would descend, interacting with the array of pins. Players could subtly bump or nudge the machine's cabinet to influence the ball's trajectory, a rudimentary form of player control that required finesse to avoid tilting or "fouling" the game (though tilt mechanisms were less common in 1932). The scoring system was purely mechanical, often involving simple chutes that guided a successful ball into a counting mechanism or a visible score display that would advance. There were no "modes" or multi-stage objectives in the modern sense. The "challenge" was to consistently achieve high scores, driven by a combination of a well-aimed initial plunge, skillful nudging, and a degree of luck as the ball navigated the pinfield. Player strategies focused on mastering the plunger's power to send the ball to a desired section of the playfield and developing a feel for the machine's responses to nudges. A player aiming for a memorable game might strive for consistency, trying to land balls in high-value holes repeatedly. The enduring appeal of such early games lay in their simple, direct competition for high scores and the pure satisfaction of a well-executed plunge or a lucky bounce.
Reception and Legacy
"King Tut," like many pure mechanical pinball machines of its era, was met with a degree of enthusiasm for its accessible entertainment value. Its strengths were rooted in its simplicity and the low barrier to entry for players. The combination of a novel theme, readily available in many retail and amusement locations, and affordable gameplay made it a popular diversion during a challenging economic period. Operators appreciated the straightforward mechanical design, which likely translated to lower maintenance and repair costs, especially given its "no nails, screws, or bolts" construction, which simplified any necessary adjustments or part replacements. The machine's reliance on chance, while a limitation by modern standards, was a core part of its appeal, offering unpredictable outcomes that kept players engaged with multiple balls per game.
Conversely, the machine's weaknesses stem from its very nature as a pre-flipper, pure mechanical game. The absence of flippers meant players had minimal control over the ball once it was launched, leading to a gameplay experience that could feel repetitive over time and heavily reliant on luck rather than skill. This lack of deep strategic play would become more apparent as the industry evolved with electrified features and player-controlled flippers. Despite these limitations, "King Tut"'s legacy is significant in the broader context of pinball history. It stands as a prime example of the ingenious mechanical designs that laid the groundwork for the industry. Its design contributes to the narrative of pinball's evolution from a game of chance to a game of skill. As part of the wave of machines that popularized coin-operated amusements in the early 1930s, "King Tut" played a role in cementing pinball's cultural footprint before the transformative innovations of the mid-to-late 1930s. For pinball collectors and historians, it represents a foundational artifact, illustrating the craftsmanship and design philosophies of a bygone era, providing insight into the very origins of the global phenomenon that pinball would become.
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Cost | Location | Date |
---|---|---|
USD $300 | ![]() |
02 March, 2015 |
GBP £203 | ![]() |
26 February, 2010 |
USD $400 | ![]() |
25 October, 2009 |
USD $420 | ![]() |
03 July, 2008 |
GBP £200 | ![]() |
20 July, 2007 |
USD $125 | ![]() |
12 December, 1998 |


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