Hot Shots

Average Prices: USD $200 to $1,000
Produced: April, 1989
Production Run: 2,342 units
Machine Type: Solid State Electronic
MPU: Gottlieb System 80B
Players: 4




Design by: Jon Norris
Art by: Constantino Mitchell, Jeanine Mitchell
The Hot Shots pinball machine, released in April 1989 by D. Gottlieb & Co. under their Premier Technology brand, emerged as a distinctive entry in the tail end of the System 80B era. Carrying the model number 718, this solid-state electronic (SS) machine embraced a vibrant circus or carnival theme, aiming to capture the essence of a lively shooting gallery. Production figures confirm 2,342 units were manufactured, positioning it as a moderately produced title from the period.
The machine's creation was a collaborative effort, with Jon Norris taking the lead on the game’s design. Norris, known for his ability to craft engaging layouts, envisioned a playfield that would emphasize speed and target shooting. The visual identity of Hot Shots was brought to life by artists Constantino Mitchell and Jeanine Mitchell, whose work on the playfield contributed significantly to its bright and colorful aesthetic. The software, which dictated the game's intricate rules and scoring, was developed by Bob Wilson. Complementing the gameplay, the music and sound design were handled by Craig Beierwaltes, creating an auditory experience that players often describe as catchy and fitting for the era. Hot Shots entered the market with the inviting slogan, "Come One, Come All!!! A Kaleidoscope of Fun!!!", reflecting its accessible and energetic theme, and solidified its place as a memorable, if often overlooked, title in Gottlieb's extensive catalog.
Signature Features and Design
Hot Shots distinguishes itself through a collection of features that collectively shape its unique gameplay experience. Central to its identity is the motor-powered ball accelerator located in the upper right section of the playfield. This mechanism, comprising two spinning wheels, acts like a miniature launchpad, swiftly propelling the ball up a main ramp towards the left flipper. This accelerator is not merely a novelty; it is a critical element that injects intense speed into the game, contributing to its fast-paced and often unpredictable flow. Players consistently highlight this feature as a "neat touch" that amplifies the fun and addictiveness of the machine.
Another defining characteristic of Hot Shots is its abundance of drop targets—seventeen in total. These include four distinct banks of four drop targets (blue, red, yellow, and green), strategically placed across the upper playfield. Additionally, a single drop target positioned between the flippers serves as a last-ditch ball save mechanism, offering players an unexpected chance to continue their game. These numerous targets transform the playfield into a literal "drop target heaven," making target shooting a primary objective and a constant source of satisfaction. The game also incorporates a 2-ball multiball mode, which, while not a 3-ball experience, still provides a thrilling burst of heightened action and scoring potential. A left outlane kickback further enhances ball retention, offering a strategic save when the ball seems destined for the drain. The playfield artwork, bright and dynamic, reinforces the carnival theme, drawing players into its vibrant world, even if the photographic translite on the backglass sometimes garners mixed reactions for its distinctive 1980s aesthetic.
Playfield and Mechanics
The Hot Shots playfield is a study in focused design, prioritizing swift action and target engagement. Its layout features two flippers at the standard bottom position, providing the primary means of ball control. Unusually, only one pop bumper is present, situated centrally, yet its placement is such that it effectively contributes to the chaotic, fast-moving ball often associated with this game. The dominant ramp is a critical component, primarily accessed via the aforementioned ball accelerator, which launches the ball with significant velocity to feed the ramp shot.
The flow of Hot Shots is consistently described as "fast" and "crazy speed." The absence of complex diverters or intricate shot paths in the lower playfield allows for unimpeded ball movement, leading to rapid sequences of shots and returns. The design philosophy clearly leaned towards delivering an exhilarating, high-energy experience. The main objectives revolve around hitting the various banks of drop targets, which are prominently laid out, encouraging direct and precise aiming. The playfield’s aesthetic is a celebration of its carnival theme, with colorful graphics that guide the player's eye towards the numerous targets and the prominent ramp. Lighting is functional, illuminating key shots and targets, contributing to the overall visual engagement without overshadowing the frantic action. The single drop target placed directly between the flippers adds an interesting dynamic, often catching players off guard with a timely save, reinforcing the sense of a last-chance opportunity.
Gameplay Dynamics
Gameplay in Hot Shots is built around accessible, yet challenging, objectives that keep players engaged through sheer speed and target mastery. The core progression revolves around clearing the various banks of drop targets. Each bank of four targets (blue, red, yellow, green) contributes to scoring and unlocks specific rewards. A notable scoring feature awards significant points, often including credits, for hitting specific color combinations of drop targets without striking the wrong ones. For instance, successfully clearing all four blue and all four red targets, or all four yellow and all four green targets, without hitting any from the other pair, triggers a substantial bonus. This creates a strategic layer, encouraging players to target specific colors while trying to avoid others, adding depth beyond simply knocking down everything in sight.
The 2-ball multiball mode is activated by specific playfield objectives, providing a brief but intense period of elevated scoring potential where players aim to juggle multiple balls simultaneously. The ball accelerator is not just for show; mastering the shot into this mechanism is crucial for repeatable ramp shots and consistent scoring. The game also incorporates "hurry-up" bonuses, often tied to clearing targets within a time limit, which adds pressure and excitement to the gameplay. While the overall rule set is straightforward by modern standards, its emphasis on quick reflexes and target shooting offers a compelling challenge. Specific callouts, like "Beat it kid, you bother me," add a layer of character and levity, contributing to the machine’s memorable qualities and encouraging "one more game" sessions.
Reception and Legacy
Hot Shots by Premier Technology has garnered a largely positive reception within the pinball community, often described as an "overlooked" or "underrated" classic from its era. Its strengths are numerous, beginning with its undeniable speed and exceptional flow. Players consistently highlight the "crazy speed" of the ball, which keeps the action frantic and engaging. The machine's design as "drop target heaven," with its seventeen targets, is a major draw for players who appreciate the tactile satisfaction and challenge of target clearing. The unique motor-powered ball accelerator is frequently cited as a standout feature, contributing significantly to the machine's distinct feel and addictive quality. For an early solid-state game, its sounds and callouts are generally considered effective and contribute positively to the thematic atmosphere.
However, feedback is not without its nuances. The backglass art, a photographic translite, frequently elicits mixed reactions. While some appreciate its distinct 1980s aesthetic and find it "hilariously cheesy" or nostalgic, others consider it less inspiring or even "horrible," with specific elements sometimes described as jarring. The cabinet art, while not universally disliked, is generally seen as average and often overshadowed by the playfield's more vibrant design. Some players also note that while the 2-ball multiball is fun, a 3-ball version would have been preferred for an even grander spectacle. The game's relative simplicity in ruleset, while appealing to many for its immediate playability, might not satisfy players seeking deeper, more complex strategic depth. Despite these points, the core enjoyment factor of Hot Shots remains high, with its ability to consistently draw players back for another game a testament to its compelling design. Its legacy is that of a solid, fun, and fast-playing machine from the Gottlieb System 80B era, recognized by enthusiasts for its pure pinball action and its unique features that set it apart from its contemporaries.
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Cost | Location | Date |
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USD $825 | ![]() |
22 September, 2024 |
USD $1,800 | ![]() |
09 July, 2024 |
EUR €1,259 | ![]() |
08 June, 2024 |
EUR €1,130 | ![]() |
27 May, 2024 |
EUR €1,290 | ![]() |
20 May, 2024 |
EUR €1,210 | ![]() |
13 May, 2024 |
EUR €1,580 | ![]() |
08 May, 2024 |
USD $2,000 | ![]() |
21 March, 2024 |
EUR €853 | ![]() |
27 August, 2023 |
USD $1,600 | ![]() |
05 May, 2023 |


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