Kickoff

by Williams Electronics, Incorporated
Ranking
594
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Rating:
3.85 / 5
Average Prices: USD $300 to $600
Produced: December, 1967
Production Run: 1,150 units
Machine Type: Electro-mechanical
Players: 1
Design by: Steve Kordek

Pinball machines from the electro-mechanical (EM) era hold a unique place in history, embodying a blend of mechanical ingenuity and artistic expression. Among them, "Kickoff" by Williams Electronics, Incorporated, released in December 1967, stands out as a notable example of the era's design philosophy and thematic integration. With a production run of 1,150 units, this single-player machine delivered a focused experience, rooted in the familiar and competitive world of American football.

History and Background

"Kickoff" emerged from the prolific workshops of Williams, a manufacturer known for its innovative contributions to the pinball industry. The machine's core concept, design, animation, and mechanical systems were all spearheaded by Steve Kordek, a designer whose influence shaped many successful titles of the period. Kordek's approach often involved creating engaging, fast-paced gameplay within the constraints of EM technology.

The machine's inspiration was a direct continuation of Williams' previous football-themed success, "Touchdown," released earlier in 1967. "Kickoff" was conceived as the add-a-ball (AAB) variant of "Touchdown." This distinction was significant in the arcade landscape of the late 1960s, as AAB machines allowed for extended play by awarding additional balls rather than free games, catering to different operational models and player preferences. The design and production process focused on translating the dynamic nature of a football game into pinball mechanics, utilizing the tactile feedback and scoring progression inherent to the sport. Its release on December 1st, 1967, positioned it as a late-year offering, leveraging the established appeal of its predecessor while introducing a new gameplay incentive.

Signature Features and Design

"Kickoff" distinguishes itself with several key elements that contribute to its distinctive identity and gameplay allure. Foremost among these is the mechanical backglass animation. As players score, a small football representation physically moves up the field on the backglass, mirroring a drive in a real football game. This kinetic visual feedback is more than a mere embellishment; it directly connects the player's progress on the playfield to a thematic representation, enhancing the overall experience and providing a clear, engaging objective beyond score accumulation.

Another defining aspect is the robust nature of its mechanical components. The machine features seven active bumpers and two 2-inch flippers, all engineered for powerful action. These strong mechanics ensure the ball remains in lively motion, contributing to a fast-paced gameplay experience. The design philosophy aimed to keep the ball in play with purpose, using slingshots and bumpers to ricochet the ball across the field, replicating the unpredictable yet exciting nature of a football skirmish. The add-a-ball feature itself is a central design element. Unlike replay machines that award free games, "Kickoff" awards additional balls for achieving specific score thresholds or completing certain objectives, extending play sessions and offering a distinct sense of accomplishment.

Playfield and Mechanics

The "Kickoff" playfield is meticulously laid out to reflect its football theme while offering a challenging pinball experience. The upper playfield features a series of rollovers and seven bumpers, serving as primary scoring opportunities and crucial elements for maintaining ball control. These rollovers often represent yardage gained, encouraging players to nudge and guide the ball into these areas.

Central to the playfield's design is its emphasis on flow and sustained action. The ball, upon being launched, typically enters the upper field, where it interacts with the array of bumpers and rollovers. The two flippers, positioned at the standard bottom of the playfield, are powerful enough to send the ball back into the upper reaches, sustaining rallies. Below the upper playfield are targets and lanes that contribute to the overall score and, importantly, trigger the "runback" feature. This random runback on the kickoff adds an element of unpredictability and excitement, as the value of draining the ball can vary. The large outlanes, while contributing to the game's challenge, necessitate precise flipper work and strategic nudging to keep the ball in play.

The artwork on the playfield and cabinet is characteristic of the late 1960s, featuring stylized illustrations that evoke the spirit of American football. The color palette is vibrant, using bold blues, reds, and yellows against a green field backdrop to create an energetic aesthetic. The lighting, primarily incandescent bulbs, illuminates the scoring lanes, bumpers, and various playfield elements, drawing the player's eye to targets and indicating activated features. The overall visual design is cohesive, reinforcing the theme and contributing to the machine's charming retro appeal.

Gameplay Dynamics

"Kickoff" employs a straightforward yet engaging gameplay progression centered around scoring points to advance in the "game" and earn additional balls. The primary objective is to score touchdowns, which are represented by point accumulation and specific playfield interactions. The game's scoring system is designed to reward both precise shots and skillful nudging. Activating rollovers and hitting bumpers contribute to the overall score, pushing the player closer to the next milestone.

Unique modes and objectives tie directly into the football theme. Players are encouraged to "drive" the ball up the field, much like a football team advancing toward the end zone. The moving backglass animation visually represents this progress, providing a clear indication of how well the player is performing. The add-a-ball mechanic is the game's distinguishing challenge: reaching specific score thresholds or completing certain sequences awards additional balls, prolonging the game. This creates a compelling risk-reward dynamic, as players must decide whether to go for high scores or focus on the targets that lead to extra balls.

A notable feature is the "variable drain rewards." When the ball drains, it doesn't always result in a simple game over. Depending on activated lanes or specific conditions, draining can yield no reward, an extra point, a "field goal" bonus, or even a special, adding a layer of surprise and extending the player's engagement even in moments of perceived failure. Player strategies often involve mastering nudging to keep the ball in the high-scoring upper playfield and aiming for the rollovers. Despite the perception of simplicity often associated with EM games, "Kickoff" rewards skilled play, particularly in managing the outlanes and maximizing bumper action. The presence of a classic Williams bell and chime sound package provides auditory feedback for significant scores and events, further immersing the player in the experience.

Reception and Legacy

"Kickoff" has garnered a largely positive reception within the pinball community, particularly among enthusiasts of electro-mechanical machines. Its gameplay is frequently described as "fun" and "fast," a testament to Steve Kordek's design. The add-a-ball mechanics are consistently highlighted as a strength, with many considering it one of the most effectively implemented AAB games of its era. Players appreciate the challenge of earning additional balls and the extended playtime it offers. The backglass animation, depicting the football moving up the field, is also frequently praised as a clever and visually appealing feature that enhances the thematic integration. The strong bumpers and responsive 2-inch flippers contribute to its reputation for energetic play. Many players who typically prefer more modern games or larger flippers have expressed surprise at how much they enjoy "Kickoff," citing its addictive quality and rewarding progression.

However, the machine is not without its criticisms. A minority of opinions suggest the game can feel repetitive or too reliant on "luck" shots due to a perceived limited number of distinct targets. The large outlanes, while challenging, can sometimes lead to quick drains, earning it the label of a "drain monster" in certain setups. Additionally, while the playfield and backglass art are generally considered charming and thematic, some have found the cabinet art to be less inspired.

Despite these minor points, "Kickoff" holds a respected position in pinball history. It is often cited as a prime example of a successful 1960s EM machine, demonstrating how a simple theme could be effectively translated into engaging gameplay. Its status as the add-a-ball version of the popular "Touchdown" further solidifies its place as a desirable title for collectors. The machine's relative rarity, with only 1,150 units produced, also contributes to its appeal, making a well-preserved "Kickoff" a sought-after acquisition. Its influence lies not in groundbreaking new mechanics, but in perfecting the existing ones of its time, proving that strong playfield design and thematic integration could deliver a compelling experience even with simpler technology.


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