Lights...Camera...Action!

Average Prices: USD $400 to $1,500
Produced: December, 1989
Production Run: 1,708 units
Machine Type: Solid State Electronic
MPU: Gottlieb System 3
Players: 4




Design by: Jon Norris
Art by: Constantino Mitchell, Brian R. Johnson, Jeanine Mitchell
Sound by: Dave Zabriskie
Software by: John Buras
Released in December 1989 by D. Gottlieb & Co., Lights…Camera…Action! offered a distinctive take on pinball, leveraging a theme steeped in movie-making and the glitz of show business. This machine, the first to utilize the Gottlieb System 3 architecture, aimed to transport players into a high-stakes production, blending familiar pinball elements with novel interactive features. With a production run of 1,708 units, it marked a significant technical and design step for the manufacturer, introducing concepts that would influence their future endeavors.
History and Background
Lights…Camera…Action! emerged from the Gottlieb design studio during a period of transition, serving as a foundational release for the Gottlieb System 3. The machine's core design was conceived by Jon Norris, an individual known for shaping unique gameplay experiences. The creative vision for the machine's visual identity was a collaborative effort. Constantino Mitchell and Jeanine Mitchell contributed to the overall art direction, with Brian R. Johnson specifically handling the pencils and inking for much of the playfield and painting the top layer of the backglass. Johnson also animated the gun-fighting characters featured prominently in the backbox. His personal account reveals that while Constantino Mitchell painted the San Francisco skyline and certain playfield figures, Johnson was responsible for the broader artistic execution. The software driving the machine's innovative modes and mechanics was developed by John Buras, while John Borg handled the mechanical design, ensuring the physical components translated the digital logic into compelling action. The auditory landscape, including custom speech and music, was crafted by Dave Zabriskie, adding layers of thematic immersion. Lights…Camera…Action! is notable not only for being the inaugural System 3 machine but also for pioneering the use of distinct game modes within Gottlieb's design philosophy, a feature that would become a standard in subsequent pinball machines. This machine also included several unusual awards, such as receiving five specials for achieving "5 of a Kind" in the poker mini-game, which would immediately prompt initial entry, and a mystery award that would reveal the match number for the end-of-game sequence.
Signature Features and Design
Lights…Camera…Action! distinguished itself through several integrated features that enriched both gameplay and the thematic experience. Central to its innovation was the multi-leveled playfield, specifically the rotating mini-playfield in the upper left. This unique mechanism dynamically altered ball paths, either directing the ball up a ramp to a top hole or sending it on a loop to the upper left flipper, creating variable shot opportunities.
The backbox of the machine featured a mechanical animation that directly engaged players. When a ball entered the top hole, the machine would prompt "Ready…Set…Draw!", initiating a quick-draw shootout between a police officer and a villain. Players would press the right flipper to attempt to outdraw the villain for a random award, adding an interactive mini-game away from the main playfield. The backglass itself further incorporated light animations, with playing cards illuminating to track progress in a poker-themed sub-game. Enhancing the cinematic atmosphere, the backbox topper included red and blue "floodlights," simulating movie set lighting that would activate during different game modes, casting dynamic colors onto the playfield and creating an immersive visual effect. The machine utilized two 20-digit, alpha-numeric blue Futaba displays, offering clear, albeit compact, information presentation. The inclusion of a left outlane kickback and a spinning target further contributed to the dynamic and fast-paced gameplay, ensuring that the machine delivered both visual spectacle and engaging mechanics.
Playfield and Mechanics
The playfield of Lights…Camera…Action! presents a layout designed for speed and varied shot opportunities, though its flow is often characterized by a stop-and-go cadence due to the density of interactive elements. The lower playfield features three flippers, with the third flipper positioned in the upper left, providing access to shots not reachable from the main flippers. Three pop bumpers are centrally located, serving as a primary source of chaotic ball movement and score accumulation. A single ramp offers a clear shot, often integrated into the machine's various modes.
A prominent feature of the playfield is the comprehensive array of targets: a six-bank of drop targets and a separate three-bank, providing satisfying tactile feedback and serving as objectives for mode progression. The "Million Loop" shot, while challenging to execute consistently, offers high scoring potential, particularly during multiball phases, and rewards precision. The artwork on the playfield is vibrant and rich with detail, depicting scenes and characters consistent with the movie-making theme. While some aspects of the art, particularly the backglass, have been noted for their eclectic mix of styles, including a blend of detailed background art like the San Francisco skyline painted by Constantino Mitchell and character designs from Brian R. Johnson that range from illustrative to more stylized figures, the overall aesthetic is colorful and engaging. Lighting plays a crucial role in the playfield's appeal; the red and blue spotlights on the backbox topper illuminate the entire playfield, creating an excellent atmosphere that enhances the visual impact of the shots and modes in progress. A countdown timer positioned prominently in the middle of the playfield adds a layer of urgency and strategic consideration to the gameplay, prompting players to act quickly to achieve objectives within a time limit.
Gameplay Dynamics
The gameplay dynamics of Lights…Camera…Action! are primarily driven by its innovative mode-based structure, a pioneering concept for Gottlieb machines. The game progresses through various "scenes" or modes, each presenting unique objectives and scoring opportunities. Starting these modes typically involves hitting specific targets or sequences of shots, although the exact rules for mode initiation require player discovery. The machine rewards diverse shot selection, encouraging players to aim for the various drop targets, the spinning target, the ramp, and the challenging "Million Loop."
A central element of gameplay is the "Ready…Set…Draw!" mini-game, activated when the ball enters the top kick-out hole. This brief interlude shifts focus to the backbox, where players must time a flipper press to "draw" faster than a villain, earning a random award. While a novel feature, some players found this sequence could disrupt the otherwise rapid flow of the main game. Another distinctive mechanic is the poker mini-game, where collecting cards through play can award various bonuses, including the highly lucrative "5 of a Kind," which grants multiple specials and pauses the game for initial entry. This poker theme, however, sometimes felt disconnected from the overarching movie-making narrative.
For multiplayer games, the "Catch-Up" feature introduced a dynamic element, allowing a lagging player to gain significant score advantages to close the gap on the leader. While designed to foster competitive and engaging group play, its implementation occasionally led to unconventional outcomes where leading players might still benefit. The presence of a prominent countdown timer on the playfield adds a constant sense of pressure, forcing players to prioritize objectives and execute shots efficiently before time expires. Multiball, available in two- or three-ball varieties, is a high-energy segment of the game, though the machine's fast pace often leads to quick drains during this intense phase. Strategic players often focus on repeatedly hitting the drop targets to activate modes and then capitalizing on multiball to maximize scores through high-value shots like the Million Loop.
Reception and Legacy
Lights…Camera…Action! generally garnered a positive reception, often considered an underrated machine within the pinball community. Its unique features and challenging gameplay contributed to its reputation as a "sleeper" title. Players frequently lauded its innovative mode-based system, which was a significant advancement for Gottlieb, offering depth and varied objectives that encouraged extended play. The rotating playfield was consistently praised as an intriguing mechanical novelty, adding an unpredictable and dynamic element to shot selection. The interactive backbox animation, particularly the "Ready…Set…Draw!" sequence, was often highlighted as a fun and engaging diversion, especially for casual players. The atmospheric red and blue spotlights on the backbox topper were also appreciated for enhancing the visual appeal and creating a cinematic feel on the playfield. Its fast pace and challenging nature were seen as strengths by those who sought a demanding game, and its unique "Catch-Up" feature made it a popular choice for competitive multiplayer sessions among friends.
However, the machine was not without its criticisms. A notable point of contention centered on the thematic inconsistency between the movie-making theme and the integrated poker mini-game, which some felt detracted from a cohesive experience. The "Ready…Set…Draw!" sequence, while novel, was sometimes seen as disruptive to the game's flow, pulling attention away from the main playfield. The machine's speed often led to rapid drains, frustrating some players, and the overall playfield flow could feel "stop-and-go" due to the numerous interactive elements. The artwork, particularly the backglass, received mixed feedback; while colorful and distinct, its blend of styles did not universally appeal. Certain recurring audio cues, such as the "million lit" call-out, were noted as becoming repetitive. Despite these points, Lights…Camera…Action! holds a notable place in pinball history. As the first Gottlieb System 3 machine, it laid the groundwork for future designs from the company, most significantly by popularizing the concept of distinct game modes. Its blend of traditional pinball action with pioneering interactive features established a unique identity, influencing how future machines would approach player engagement and thematic integration.
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Auction Results
Cost | Location | Date |
---|---|---|
USD $2,500 | ![]() |
03 July, 2025 |
USD $1,531 | ![]() |
25 November, 2023 |
EUR €3,250 | ![]() |
10 April, 2023 |
USD $2,100 | ![]() |
15 April, 2022 |
USD $3,250 | ![]() |
05 March, 2022 |
USD $2,300 | ![]() |
08 December, 2021 |
EUR €2,600 | ![]() |
21 January, 2021 |
EUR €1,899 | ![]() |
17 December, 2020 |
USD $1,650 | ![]() |
26 November, 2020 |
USD $2,495 | ![]() |
11 March, 2020 |


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