Spy Hunter

Average Prices: USD $300 to $1,200
Produced: October, 1984
Production Run: 2,300 units
Machine Type: Solid State Electronic
MPU: Bally MPU AS-2518-35
Players: 4




Design by: Greg Kmiec
Art by: Tony Ramunni
Bally Manufacturing Co. introduced Spy Hunter to arcades in October 1984, aiming to capitalize on the popularity of Midway's video game of the same name. This pinball machine, with a production run of 2,300 units, emerged from a fascinating design evolution, a testament to the swift adjustments sometimes required in the competitive pinball industry of the 1980s.
The machine's creation was spearheaded by designer Greg Kmiec, with artwork by Tony Ramunni, sound design by Bob Libbe, M. Bartlow, and Neil Falconer, and software by Rehman Merchant. What began as an entirely different concept rapidly transformed into the spy-themed game collectors recognize today. Kmiec initially conceived the game with an "Elvis' jukebox" theme, intending for the two rows of bonus lights on the playfield to mimic song-selecting buttons on a jukebox, and an upper-left area of roll-over buttons to represent Elvis's characteristic movements. However, a crucial licensing issue arose: Bally did not hold the rights to Elvis Presley's likeness. In a swift, late-night effort orchestrated by Norm Clark, Kmiec and George Christian completely stripped the existing whitewood, sanded off all original lettering, and re-lettered the entire playfield to fit the Spy Hunter theme. This rapid re-theming allowed Bally to leverage its ownership of the Spy Hunter video game license, presenting a companion piece to its popular arcade counterpart the very next day. This expedited process highlights the agility of pinball design teams during that era. Kmiec also incorporated subtle homages, with targets on the playfield featuring the initials "AGENT GK," a nod to the game's designer. Furthermore, Kmiec consciously designed Spy Hunter as an homage to Ted Zale, integrating features like the roll-over button mechanism from Zale's Joust game into Spy Hunter's asymmetrical playfield layout. The machine utilized Bally's AS-2518-35 MPU and the AS-2518-45 "Cheap Squeak" sound board, which provided its distinctive audio profile.
Signature Features and Design
Spy Hunter stands apart from many machines of its era due to its distinct asymmetrical playfield and unconventional flipper arrangement. The most notable feature is the offset position of the four main flippers, which immediately dictates a different approach to shot making compared to more symmetrical layouts. This design choice, inspired by Ted Zale's earlier work, was a deliberate attempt to break from convention and create a truly unique play experience.
Visually, Tony Ramunni's artwork effectively captures the essence of an 1980s spy thriller, with vibrant blues, purples, and yellows creating a shadowy, action-packed atmosphere. The backglass, sometimes referred to by its initial artwork title "Blowout," depicts a dramatic scene consistent with the high-speed espionage theme. Audio is a crucial element, with the game heavily featuring the iconic "Peter Gunn" theme music. This instantly recognizable tune underscores the spy motif, immersing players in the covert world of the game from the moment it begins. Beyond the aesthetic, the playfield integrates several interactive elements: a single pop bumper, one slingshot, twelve standup targets, a crucial four-bank of drop targets, a kick-out hole, a captive ball, and a spinning target. The left side of the playfield is distinguished by dual outlanes, one of which features a detour gate that can be closed through a precise skill shot, offering a momentary reprieve from potential drains. A mini-bagatelle unit in the upper-left corner adds another layer of interaction, requiring a different touch and understanding of its physics.
Playfield and Mechanics
The playfield of Spy Hunter presents a layout that demands adaptation from players accustomed to traditional pinball designs. The lower playfield is dominated by the four offset flippers, two on the left and two on the right, positioned to create unusual shot angles and require precise timing. This arrangement means that a direct, center-of-the-playfield shot is less common, pushing players to master angles and rebounds.
Above the flippers, the central area features several standup targets, essential for progressing through game objectives. To the right, a bank of four drop targets serves as a primary scoring and objective mechanism. Successfully clearing these targets often opens up paths to other features or initiates specific game sequences. A kick-out hole is also strategically placed, offering a target for skilled shots and providing opportunities for bonus points or mode progression. The captive ball and spinning target, positioned for specific shot alignments, offer additional scoring avenues and require consistent aiming.
The left side of the playfield is distinct and often central to the game's challenge. It features a single pop bumper positioned in a way that can direct the ball unpredictably towards the outlanes. The dual outlanes on this side are a constant threat, but a key skill shot, often made at the game's start, allows players to close a "detour" gate, temporarily safeguarding against immediate drains. The design philosophy here emphasizes risk and reward, forcing players to manage a notoriously dangerous area. The upper-left corner houses the unique mini-bagatelle, a small enclosed area with obstacles that the ball navigates, offering a different form of interaction and points. The lighting throughout the playfield emphasizes targets and active features, guiding players despite the unconventional layout. The overall aesthetic of the playfield, with its bold lines and character art, reinforces the fast-paced, high-stakes spy theme, contributing to player immersion.
Gameplay Dynamics
Spy Hunter offers gameplay dynamics that prioritize accuracy, ball control, and adaptation to its unconventional layout. The scoring system rewards players for hitting specific targets and completing sequences, with a significant emphasis on mastering the angles provided by the offset flippers. Progression often involves clearing the four-bank drop targets, activating the kick-out hole, and systematically hitting standup targets scattered across the playfield.
One of the distinguishing challenges is the skill shot, typically initiated at the game's start, which is crucial for closing the detour gate on the left outlane. Successfully executing this shot provides a valuable defensive measure against the notoriously challenging left side of the playfield, where the pop bumper and outlanes frequently lead to swift ball losses. Without this gate closed, players face an immediate and constant threat of draining on the left.
The game lacks a multiball mode, which was a feature gaining traction in pinball at the time. This absence focuses gameplay on single-ball precision and strategy, requiring players to maximize each ball's time on the playfield through controlled shots and defensive play. Objectives often revolve around hitting the "AGENT GK" targets, lighting up bonus features, and accumulating points through repeated hits on the captive ball and spinning target. Strategies frequently involve mastering the peculiar angles from the offset flippers to control ball flow away from the dangerous left side, or to aim precisely for the kick-out hole for immediate rewards. Players learn to use the right side of the playfield, where most of the main targets and action are concentrated, as their primary zone of control, while defensively managing the ball when it enters the left. The game's progression feels like a series of distinct challenges, each requiring a specific shot or sequence, rather than a free-flowing, combo-heavy experience.
Reception and Legacy
Spy Hunter has garnered a polarizing reception within the pinball community, often eliciting strong "love-it-or-hate-it" opinions. Its strengths, cited by its proponents, primarily center on its uniqueness. Many appreciate the machine's atypical playfield layout, particularly the offset flippers and the concentration of action on the right side, finding it a refreshing departure from standard designs. Players who invest time in understanding its rules and mastering its challenging shots often report a rewarding experience, finding satisfaction in achieving high scores and navigating its distinct flow. The inclusion of the "Peter Gunn" theme music is consistently praised for evoking nostalgia and enhancing the game's atmosphere, and Tony Ramunni's artwork is generally regarded as fitting the 1980s spy theme effectively. Some collectors value Spy Hunter specifically for its distinctive qualities, seeing it as a unique addition to a larger collection.
Conversely, Spy Hunter faces significant criticism, primarily concerning its playfield design and its perceived difficulty. The left side of the playfield is frequently described as a "death zone" due to the offset flippers, the close proximity of the pop bumper, and the unforgiving outlanes, leading to frustratingly quick ball losses for many. Critics often find the overall layout confusing or unpleasant, with some feeling that the left half of the playfield is "wasted" space that doesn't contribute meaningfully to engaging gameplay. This leads to a sentiment that the game lacks "fun" shots and doesn't inspire the "one more game" feeling. The concentrated action on the right side can also lead to repetitive gameplay for some, as there are limited distinct sections to shoot for in the long term. Another common point of contention is the perceived poor thematic tie-in to the Spy Hunter video game, leaving some fans of the arcade original feeling disappointed that the pinball machine doesn't closely emulate its source material. The absence of a multiball mode, common in many machines by 1984, also contributes to a feeling of slower gameplay for some players.
Despite its divisive nature, Spy Hunter occupies a unique place in pinball history. Its legacy is not one of widespread popularity or commercial domination, but rather as an example of Bally's willingness to experiment with unconventional designs. Greg Kmiec's homage to Ted Zale's asymmetrical approach demonstrated a continued exploration of playfield geometry. While it did not directly influence a line of successor machines with similar layouts, Spy Hunter stands as a testament to a period when designers pushed boundaries and challenged player expectations. For enthusiasts who appreciate the more obscure or unconventional titles, it remains a machine that demands a different skillset and rewards perseverance, solidifying its reputation as a distinctive, if polarizing, chapter in the evolution of solid-state pinball.
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Auction Results
Cost | Location | Date |
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EUR €2,499 | ![]() |
19 June, 2025 |
USD $1,200 | ![]() |
15 November, 2024 |
USD $1,495 | ![]() |
29 October, 2023 |
USD $1,125 | ![]() |
12 September, 2023 |
USD $2,175 | ![]() |
16 October, 2022 |
USD $2,000 | ![]() |
02 October, 2022 |
USD $3,599 | ![]() |
18 August, 2022 |
GBP £1,140 | ![]() |
25 June, 2022 |
USD $1,650 | ![]() |
15 June, 2022 |
USD $1,850 | ![]() |
11 June, 2022 |


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