Independence Day

Average Prices: USD $800 to $2,000
Produced: July, 1996
Production Run: 1,500 units
Machine Type: Solid State Electronic
MPU: Sega/Stern Whitestar
Players: 6






Design by: Rob Hurtado
Art by: Jeff Busch, Marc Raneses
Dots/Animation by: Kurt Andersen, Marc Raneses
Mechanics by: Rob Hurtado
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Neil Falconer, Orin Day
When Sega Pinball, Incorporated, launched "Independence Day" in July 1996, it brought the summer blockbuster experience directly to the pinball playfield. This machine, model number 45, arrived during a period of transition in the industry, operating on the Sega/Stern Whitestar MPU, a robust Solid State Electronic (SS) system. Its release strategically coincided with the immense popularity of the movie, allowing the game to capitalize on the film’s widespread appeal and iconic imagery.
The design and production of "Independence Day" were a collaborative effort by a dedicated team. Rob Hurtado took on the dual role of designer and mechanics lead, shaping the fundamental gameplay and physical elements. The visual identity of the machine was crafted by Jeff Busch, responsible for the striking backglass and playfield artwork, while Marc Raneses oversaw the screen print production for the playfield, cabinet, and Dot Matrix Display (DMD) dots. The immersive audio experience, featuring both music and sound effects, was the work of Brian Schmidt. Neil Falconer and Orin Day developed the software, bringing the game's rules and modes to life, with Kurt Andersen animating the DMD sequences that echoed the film’s dramatic moments. With an approximate production run of 1,500 units, "Independence Day" became a notable entry in Sega Pinball's catalog, inviting players to join the fight against an alien invasion with the marketing slogan: "No Warning! No Negotiation! No Competition!"
Signature Features and Design
"Independence Day" distinguishes itself with several unique features that directly tie into its cinematic source material. The most prominent of these is the interactive "splitting alien head" toy situated centrally on the playfield. This mechanism dramatically opens, revealing a lock for multiball, visually replicating a pivotal scene from the movie where an alien is dissected. Its presence serves as a focal point, drawing players into the theme while also acting as a crucial game objective. Complementing this, a miniature spaceship toy hovers over the playfield, adding to the science fiction atmosphere and providing another visual link to the film’s narrative.
The machine boasts three ramps, a design choice that significantly contributes to its reputation for fast and fluid gameplay. These ramps, along with an upper flipper, allow for complex shot combinations and a dynamic flow that keeps the ball moving rapidly. The Dot Matrix Display, standard for games of this era, is utilized effectively to display custom animations and movie clips, enhancing the storytelling. Custom speech, featuring direct quotes and sound effects from the film, further immerses players, making them feel part of the desperate struggle against the alien invaders. The overall artwork, while subject to individual preference, is generally well-regarded for its thematic consistency, capturing the intensity and scale of the movie’s conflict.
Playfield and Mechanics
The playfield of "Independence Day" is designed for speed and shot variety, emphasizing accessible yet rewarding targets. At the lower end, two main flippers control the ball, augmented by a third, strategically placed upper flipper on the right side, opening up additional shot angles. Three pop bumpers provide unpredictable rebounds, keeping the ball in motion and adding to the score.
Key shots and features are distributed across the playfield to encourage diverse strategies. The left and right orbits offer standard loop shots, with the left orbit often leading to a "Hurry Up" mode or a jackpot. Both the left and right ramps are critical for points and for activating "Red Alert" modes, a timed sequence requiring rapid ramp hits. A central ramp lights the extra ball and awards jackpots. Above the lower flippers, three "Area 51" targets light "Alien Scan," a precursor to valuable awards. Above those, three "F-18" targets are crucial for initiating the "Hurry Up" mode.
The upper orbit, a key shot, leads to "Rockwell 1947" points and is the starting point for "Area 51 Multiball." A distinct yellow target advances the "ID4" lanes and can award a combo jackpot. The iconic alien head serves as the ball lock mechanism for the primary multiball, demanding precise shots to secure balls. Three "ID4" lanes advance the bonus multiplier, while three "Green Alien" targets provide direct points and can add balls during multiball. Finally, a "Computer Virus" sinkhole, when completed, lights the right orbit for significant points. The artwork, a vibrant depiction of alien spacecraft, explosions, and key characters, works in tandem with the dynamic lighting to create an immersive visual experience that pulls players into the movie’s high-stakes narrative.
Gameplay Dynamics
"Independence Day" offers a gameplay experience centered on rapid shots, multiple multiball opportunities, and direct objectives. The scoring system is straightforward, rewarding players for hitting specific shots, completing modes, and accumulating jackpots during multiball. The game features two distinct multiball modes: the main multiball initiated by locking three balls in the alien head, and the "Area 51 Multiball," often started by shooting the upper orbit. During these frenetic sequences, flashing targets increase jackpot values, and hitting green targets can add balls, prolonging the chaos and boosting scores.
Unique modes and challenges are woven into the gameplay, enhancing the thematic integration. "Red Alert" challenges players to hit left and right ramps within a time limit for bonus points, simulating a scramble for defense. The "Hurry Up" mode, activated by hitting F-18 targets, requires a quick shot to the left orbit to collect a decreasing value. Completing the "Area 51" targets lights "Alien Scan," which can award "Alien Frenzy," "Hold Bonus," or light the "Area 51 Multiball." The "Computer Virus" sinkhole progressively leads to a lit right orbit for significant points, reflecting the movie's plot device. A video mode, "Fire in Nave to start ball," adds a unique interactive element, diversifying the play. Player strategies often revolve around mastering the ramp shots for flow and points, consistently locking balls for multiball, and strategically completing the various modes to maximize scoring potential. The constant stream of movie quotes and sound effects punctuates the gameplay, reminding players of their mission to repel the alien threat.
Reception and Legacy
Upon its release and in the years since, "Independence Day" has garnered a generally positive reception, often considered a solid and enjoyable machine within the pinball community, typically rated in the 7-8 out of 10 range. Its strengths are frequently cited, particularly its fast, fluid gameplay characterized by multiple accessible ramps and challenging shot geometries. Players often find the game immediately fun and addictive, making it suitable for both casual players new to pinball and more experienced enthusiasts. The theme integration, utilizing sound clips, music, and callouts directly from the movie, is a standout feature, contributing significantly to the immersive experience. The unique alien head toy is consistently highlighted as a clever and engaging mechanical element, and the overall audio-visual package, including the DMD effects and animations, is regarded as a high point, with many suggesting LED upgrades further enhance its visual appeal. Many players consider it an underrated machine, a "sleeper hit" that makes a good addition to a home collection.
However, the machine is not without its points of critique. Some players find the rule set to be somewhat simple or shallow, suggesting a potential lack of long-term depth that could lead to repetition over extended play. While many appreciate the artwork, some reviewers have expressed a sentiment that it could be more inspired or that certain graphics appear dated. Mechanical durability issues, particularly with the alien head toy, have been noted, along with the challenge of finding replacement parts for older Sega Pinball machines. Minor gameplay criticisms include the occasional lack of sufficient rebounds in the pop bumper area and that some callouts and music, while initially effective, can become repetitive or annoying over time. Despite these criticisms, the overall sentiment remains largely positive. "Independence Day" is valued for its approachable yet exciting gameplay, effective theme integration, and strong audio presentation. Its place in pinball history is that of a competent and entertaining licensed title from the Whitestar era, demonstrating how a popular movie property could be translated into an engaging pinball experience that continues to hold appeal for many collectors and players today.
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Cost | Location | Date |
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USD $2,995 | ![]() |
06 March, 2025 |
USD $4,999 | ![]() |
10 June, 2024 |
AUD $4,000 | ![]() |
19 April, 2024 |
USD $3,000 | ![]() |
13 April, 2024 |
GBP £2,273 | ![]() |
27 March, 2024 |
USD $4,475 | ![]() |
06 February, 2024 |
USD $3,500 | ![]() |
06 March, 2023 |
GBP £2,951 | ![]() |
19 October, 2022 |
USD $5,499 | ![]() |
16 June, 2022 |
USD $3,500 | ![]() |
14 May, 2021 |


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