Dreamy

by Williams Manufacturing Company
Ranking
405
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Rating:
4.25 / 5
Average Prices: USD $300 to $700
Produced: Febuary, 1950
Machine Type: Electro-mechanical
Players: 1
Design by: Harry Williams
Art by: George Molentin

The pinball machine "Dreamy," released by Williams Electronic Games, Inc. in February 1950, stands as an early electro-mechanical (EM) game that offers a look into the design philosophies of its era. Bearing the model number 36, this single-player machine emerged during a period of significant innovation in pinball, particularly as designers experimented with more complex scoring mechanisms and player interactions.

The genesis of "Dreamy" is largely attributable to Harry Williams, who served as the machine's primary designer, concept creator, mechanical engineer, and even animation contributor. This extensive involvement by one individual speaks to the more unified and hands-on approach prevalent in pinball manufacturing during the mid-20th century. Complementing Williams’ mechanical and conceptual framework was the artistic talent of George Molentin, responsible for the machine’s visual presentation. Molentin’s backglass artwork on "Dreamy" has been recognized as a standout achievement, considered by many to be among his best work, second only to his contributions on another machine, "Wonderland." This collaboration between a visionary mechanical designer and a highly regarded artist formed the foundation of "Dreamy," contributing to its distinct identity in the burgeoning pinball landscape. Its release positioned Williams as a notable innovator, continuing to shape the rapidly evolving market for amusement devices.

Signature Features and Design

"Dreamy" integrates several key elements that define its gameplay experience and aesthetic. Central to its interaction are the two flippers, a standard feature by 1950 but crucial for player control and strategic shot placement. Two pop bumpers animate the upper playfield, providing dynamic rebound action, while three kick-out holes introduce opportunities for unique scoring and ball redirection.

The machine's visual appeal is anchored by George Molentin’s artwork, particularly evident on the backglass. This artistic contribution elevates the machine beyond its mechanical components, offering a captivating backdrop to the gameplay. The backglass also incorporates a small, illuminated window in its upper right corner, which visibly indicates the number of replays earned during a game, a direct and clear feedback mechanism for the player. Sound cues are provided by three bells, producing an auditory response to various scoring events, reinforcing the tactile experience with classic EM chimes.

A distinctive design choice in "Dreamy" involves its tilt mechanism. Unlike some machines that simply end the game upon a tilt, "Dreamy" imposes a penalty where the current ball in play is lost, but the game continues. The tilt mechanism itself is reset when the ball passes through a rollunder wire located at the bottom of the playfield, beneath the flippers, allowing for a fresh start on the next ball without residual tilt sensitivity. This nuanced tilt behavior adds an element of forgiveness while still discouraging excessive machine nudging.

Playfield and Mechanics

The playfield layout of "Dreamy" is characterized by its straightforward design, a common trait for machines of its era. This simplicity, however, belies a strategic depth in its scoring. The two flippers are positioned at the bottom, offering control over the ball as it descends. Above the flippers, two pop bumpers are situated to provide chaotic yet engaging ricochet action, often sending the ball into various targets.

Three kick-out holes are strategically placed across the playfield, serving as capture points that trigger specific scoring or feature activations. A prominent top stationary bumper sits at the apex of the playfield, designed to be a high-value target. Scattered across the surface are playfield buttons and five numbered rollovers, which contribute to the machine's complex scoring matrix. The overall flow encourages players to aim for these diverse elements to build scores and activate special features.

The artistic elements, while not as busy as later designs, still carry Molentin's distinctive touch, adding a layer of visual interest to the functional layout. Lighting is integrated to guide players and indicate activated features; for instance, top posts illuminate to signify a bonus when numbered rollovers 1, 2, and 3 are achieved. Conversely, a unique lighting interaction sees the backglass light for the center "songs" turn off when the ball passes through the numbered rollovers, creating a contrasting visual effect that challenges typical expectations of feature illumination. This interplay of light, while subtle, contributed to the machine's atmosphere and feedback.

Gameplay Dynamics

"Dreamy" stands out for its sophisticated and innovative scoring system, which required strategic planning from the player, moving beyond mere point accumulation. A top stationary bumper offers a substantial 100,000 points, serving as a prime target for high scores. What makes the scoring truly distinctive is the dual nature of rebound kickers: some contribute single points, while others award tens of thousands. Further complicating this matrix, certain rebound kickers award a massive 500,000 points, but only when specific single point values are achieved, creating a layered incentive structure. Playfield buttons consistently score single points, emphasizing the importance of accumulating these smaller values to unlock larger bonuses.

This focus on accumulating "single points" is integral to "Dreamy’s" progression and its multiple avenues for earning replays. There are four distinct ways to earn a replay, each demanding a different strategic approach. Players can achieve a high score, typically in the 4,600,000 range, by effectively combining the various high-value targets and conditional scores. Alternatively, earning exactly 30 single points immediately awards a replay, forcing players to carefully manage their shots and avoid overshooting certain targets. Another path to a replay involves lighting all five rollovers for a lit side rollover special, encouraging precision and coverage across the playfield. Finally, an alternating kick-out hole lights up for a special at precisely 13 single points, offering a timely replay opportunity for players who can hit it at the right moment. These varied replay conditions ensure that "Dreamy" remains engaging, with players constantly adapting their strategies based on their current score and activated features.

Reception and Legacy

Upon its release, "Dreamy" garnered a generally positive reception, particularly for its innovative approach to scoring and its distinctive artistic presentation. The artwork, especially the backglass by George Molentin, was a significant strength, often cited as a highlight and considered one of his most notable works. This artistic excellence helped "Dreamy" stand out in a competitive market where visual appeal played a crucial role in attracting players.

From a gameplay perspective, the machine was recognized for its strategic depth, a departure from simpler designs of the time. The multi-tiered scoring system, with its conditional half-million point awards and the critical accumulation of single points to unlock specials and replays, was praised for its foresight and ability to keep players engaged in a thinking game. The four distinct ways to earn a replay were also well-received, offering varied objectives and replayability.

However, "Dreamy" also shared characteristics common to early electro-mechanical machines, including what some might describe as a "plain" playfield layout compared to the more elaborate designs that would emerge in later decades. Its gameplay was considered typical for an early "impulse flipper machine," which, while effective, lacked some of the complex ramp and toy interactions seen in future pinball designs. Despite these typical limitations of its era, "Dreamy" carved out a notable place in pinball history. Its legacy is found in its pioneering strategic scoring, demonstrating an early understanding of player engagement beyond mere high scores. This design philosophy likely influenced subsequent Williams machines and other manufacturers, contributing to the evolution of pinball from simple diversions to games requiring skill and planning. "Dreamy" remains a representative example of Williams' early ingenuity and George Molentin's artistic impact, standing as a testament to the formative years of pinball.


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USD $275 New Jersey, United States 29 September, 2014
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