No Fear: Dangerous Sports

Average Prices: USD $900 to $2,500
Produced: May, 1995
Production Run: 4,540 units
Machine Type: Solid State Electronic
MPU: Williams WPC Security (WPC-S)
Players: 4




Concept by: Steve Ritchie
Design by: Steve Ritchie, Greg Freres, Dwight Sullivan, Matt Coriale
Art by: Greg Freres
Dots/Animation by: Scott Slomiany, Adam Rhine, Brian Morris
Mechanics by: Carl Biagi
Music by: Dan Forden, Vince Pontarelli
Sound by: Dan Forden
Software by: Matt Coriale
No Fear: Dangerous Sports by Williams stands as a distinct entry in the pantheon of 1990s pinball, delivering a high-octane experience centered on the era’s burgeoning extreme sports culture. Released in May 1995 by Williams Electronic Games, Inc., this machine captured the raw energy of activities like skydiving, motocross, and snowboarding, translating them into a frenetic pinball environment. Its development brought together a notable team, with Dwight Sullivan as the lead designer and Steve Ritchie contributing the core concept. Artwork by Greg Freres defined its visual identity, while the sound design, featuring music by Dan Forden and Vince Pontarelli, along with callouts from Greg Freres and Steve Ritchie themselves (dubbed "Wise Guy" and "Skull"), immersed players in the game's bold theme. The production run saw 4,540 units manufactured, placing it in a mid-range production tier for its time. An interesting anecdote from its early production involved an uncommon discolored skull toy and a "sample" translite, which featured an all-yellow ski outfit for a prominent character, differing from the red and black combination seen in the majority of production runs. These early translites, estimated at around 200 units, hint at the iterative process of bringing such a complex machine to market.
Signature Features and Design
Central to the appeal of No Fear: Dangerous Sports are its signature interactive elements, meticulously crafted to amplify the extreme sports theme. Foremost among these is the magnetic ball accelerator, a mechanism that dramatically propels the ball up an incline, leading into the upper-level jump ramp. This feature provides a visceral sense of speed and risk, directly echoing the daredevil stunts depicted in the game's theme. The machine also incorporates a talking skull, an animated toy that delivers humorous and often taunting callouts, acting as a constant, characterful presence on the playfield. This skull, with voices from Greg Freres and Steve Ritchie, adds a layer of personality and direct engagement, becoming a memorable interactive element. With three flippers, two prominent ramps, an automatic plunger for consistent launches, and a kickback mechanism to save dangerous drains, No Fear is engineered for continuous, high-velocity play. The multi-leveled playfield itself further enhances the sense of dynamic action, allowing for varied shot geometries and ball travel paths. These features collectively define the machine’s identity, merging mechanical innovation with thematic integration to create an experience that feels both physically engaging and conceptually cohesive.
Playfield and Mechanics
The playfield of No Fear: Dangerous Sports is a testament to its design philosophy: fast, flowing, and challenging. Its layout prioritizes speed and rhythm, featuring two main ramps that are crucial for shot progression and scoring. Players aim for these ramps, along with various targets and switches, to advance through modes and accumulate points. The upper-level jump ramp, fed by the magnetic accelerator, is a standout, providing a satisfying visual and auditory payoff as the ball leaps across the playfield. The overall flow is designed to keep the ball in motion, rewarding precise, consecutive shots while punishing inaccuracies with swift drains. The artwork, primarily by Greg Freres, adorns the playfield with vibrant depictions of extreme sports athletes engaged in their daring feats, from motorcycle jumps to snowboarding stunts. This visual aesthetic, combined with dynamic lighting sequences, immerses players in the high-energy world of dangerous sports. A notable detail within the playfield’s physical design is the presence of a plugged hole between the main flippers. Early in development, a drain post was considered for this location, and the playfields were manufactured with the hole pre-drilled. However, the decision was ultimately made against installing the post, leaving a discreet plug in its place. This minor detail reflects the subtle design evolutions that occur during a pinball machine's development.
Gameplay Dynamics
No Fear: Dangerous Sports offers a robust gameplay experience driven by a progression system that encourages aggressive play and accurate shooting. The game features multiple multiball modes, each with distinct rules and objectives, contributing to varied gameplay. These include a standard 3-ball multiball, "Over the Edge" (a 2-ball mode), "No Limits" (3-ball), "Fear Fest" (3-ball), and the climactic "Meet Your Maker," a challenging 4-ball wizard mode that serves as the ultimate objective. To activate these modes, players typically need to hit specific ramps, targets, or complete sequences of shots. For example, hitting ramps can light progression towards multiball, while specific targets might advance a dangerous sport objective. The scoring system rewards sustained combos and accurate shots, particularly those involving the ramps and the jump mechanism. Beyond multiball, the game incorporates a video mode, allowing players to control a motorcycle making high jumps over hills, collecting points in the air. This diversion provides a brief change of pace, integrating another element of the extreme sports theme. Strategic play often involves mastering the quick, successive ramp shots to build up multipliers and secure the ball in play. The kickback on the left outlane provides a crucial safety net, though it must be relit through play, adding another layer of risk management to the high-speed action.
Reception and Legacy
No Fear: Dangerous Sports has garnered a diverse range of feedback within the pinball community, ultimately carving out a respected niche. Its strengths are frequently cited as its rapid pace and exceptional flow, attributes commonly associated with designs that prioritize continuous ball movement and satisfying ramp shots. Players often praise the challenging nature of its shots, requiring precision and control, while the upper-level jump ramp stands out as a highly engaging and rewarding feature. The rules are generally regarded as straightforward, allowing new players to quickly grasp the objectives while offering enough depth for more experienced players to pursue wizard modes. The "extreme sports" theme evokes a sense of 1990s nostalgia for many, and the talking skull toy is frequently highlighted for its interactive, often humorous callouts.
However, the machine also faces criticism. Some players find the gameplay can become repetitive due to its strong emphasis on ramp shots, and its demanding nature can lead to quick, punishing drains from missed shots. The theme, while nostalgic for some, is perceived by others as dated or even "cheesy." Aesthetic elements, including the playfield art, display animations, and backglass, receive mixed reviews, with some finding them unattractive or overly indicative of the mid-90s era. Additionally, the talking skull, while initially entertaining, can become repetitive for some during extended play. Instances of weak flipper strength in certain machines have also been noted, which can significantly impact gameplay.
Despite these criticisms, the overall sentiment towards No Fear: Dangerous Sports is largely positive. Many in the pinball community regard it as an underrated machine that offers substantial value. Its simple, direct gameplay appeals to those who appreciate a fast, addictive, and rewarding experience. While it may not offer the deepest ruleset or the most complex playfield of its generation, its commitment to a pure, unadulterated pinball flow has secured its place as a fun and engaging title for both casual play on location and as a desirable addition to a personal collection. Its legacy lies in its delivery of a pure, unadulterated pinball experience, focusing on high-speed flow and satisfying shots, showcasing a distinct Williams design philosophy from the WPC Security era.
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Cost | Location | Date |
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USD $3,600 | ![]() |
20 June, 2025 |
USD $2,600 | ![]() |
09 May, 2025 |
USD $3,600 | ![]() |
05 April, 2025 |
USD $3,600 | ![]() |
01 March, 2025 |
USD $5,195 | ![]() |
03 September, 2024 |
AUD $5,750 | ![]() |
20 April, 2024 |
GBP £1,000 | ![]() |
30 March, 2024 |
USD $3,500 | ![]() |
09 January, 2024 |
USD $3,800 | ![]() |
06 January, 2024 |
EUR €4,849 | ![]() |
07 December, 2023 |


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