The X Files

by Sega Pinball, Incorporated
Ranking
191
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Rating:
3.46 / 5
Average Prices: USD $800 to $2,700
Produced: September, 1997
Machine Type: Solid State Electronic
MPU: Sega/Stern Whitestar
Players: 6
Design by: Rob Hurtado
Art by: Morgan Weistling, Marc Raneses
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Orin Day, Lonnie D. Ropp

The X-Files pinball machine, released by Sega Pinball, Incorporated in September 1997, draws players into the enigmatic world of paranormal investigations. Leveraging the immense popularity of the television series, the machine translated the show's suspenseful atmosphere, alien conspiracies, and iconic characters into a physical, interactive experience. Designed by Rob Hurtado, with sound and music composed by Brian Schmidt, and artwork by Dave Link and Morgan Weistling, this game emerged during Sega Pinball's Whitestar generation of machines, a period characterized by advanced dot matrix displays and sophisticated game rules. Its production run saw approximately 1,500 units manufactured, a modest figure that contributes to its presence in the collector's market today. A notable footnote in its history includes a limited production of twelve "Collector's Edition" machines co-branded with Neiman Marcus. These exclusive units, sold for a premium, featured unique aesthetic touches like gold flippers, plaques, and specialized software identifying their serial number within the limited run, highlighting a unique marketing collaboration for a pinball machine.

Signature Features and Design

Central to The X-Files pinball machine's appeal are its unique mechanical and artistic elements that immerse players in the thematic narrative. The most prominent feature is a movable file cabinet, directly inspired by Fox Mulder's office prop. This mechanism can raise from the playfield to capture balls for multiball sequences, directly integrating a key visual from the show into a core gameplay mechanic. Complementing this, a stop magnet positioned in front of the file cabinet precisely controls ball movement, allowing for controlled captures and strategic shot setups. Another notable toy is the alien baby tube on the right ramp, a direct reference to the "Erlenmeyer Flask baby" prop from the series. Furthermore, an FBI trapdoor pops up on the playfield, serving as a ball capture point for specific game modes. The inclusion of plastic replicas of the "Flukeman," another creature from the show, and the aforementioned alien baby, anchors the game visually to its source material. Artwork by Morgan Weistling and Dave Link, including the backglass fitted within a 'Sega Showcase' backbox, aims to capture the series' eerie and mysterious aesthetic, although the overall visual presentation has garnered varied opinions over time.

Playfield and Mechanics

The playfield of The X-Files is designed around a layout featuring two flippers, two ramps, and three pop bumpers, all working in concert to create a fast-paced and challenging experience. Major shots include the left and right ramps, which are often described as tight, requiring precision. The right ramp serves as an entry point for spelling F.B.I., a prerequisite for initiating "Episode" modes via the trapdoor. The left ramp is crucial for lighting the extra ball. Six stand-up targets are strategically placed, including those that spell out X-F-I-L-E-S, which often contribute to mode progression or bonus awards. A vertical up-kicker feeds balls from a subway system, while a mini-post near the top of the playfield and a mini-loop horseshoe lane add variety to ball trajectories. The playfield flow emphasizes accuracy, rewarding players who can consistently hit the tight ramp shots and target banks. The overall aesthetic is a blend of the show's dark, shadowy palette with thematic elements like the FBI logo and extraterrestrial imagery. While the artwork's reception has been mixed, it undeniably grounds the machine within its sci-fi horror theme, often utilizing darker hues and subtle lighting effects to evoke the series' ambiance.

Gameplay Dynamics

The X-Files pinball machine offers a deep ruleset and varied gameplay dynamics, challenging players to unravel conspiracies and confront the unknown. At the game's start, players choose between playing as Mulder or Scully, a decision that influences specific bonus awards. A primary objective is to light "The TRUTH" multiball, a four-ball frenzy initiated by shooting flashing green X targets to complete the large X. During this mode, players aim for orbits and ramps for jackpots, with a super jackpot awarded for shooting the file cabinet. Another core progression involves initiating "Episodes of The X-Files," where shooting the right ramp to spell F.B.I. and then hitting the trapdoor triggers one of eight unique, timed missions. These episodes vary in objective, from collecting jackpots by shooting ramps in "Herenvolk" to breaking lamps for points in "Talitha Cumi." The main multiball, a three-ball event, starts by shooting the file cabinet a certain number of times, followed by successive ramp shots to build up to a super jackpot at the file cabinet. Player strategies often revolve around prioritizing multiball activation for high scoring potential, utilizing the magnet near the file cabinet to control balls during intense sequences, and strategically targeting specific shots to maximize jackpot values. The game further incorporates show trivia questions during certain modes, adding an interactive element that tests a player's knowledge of the source material.

Reception and Legacy

The X-Files pinball machine elicits a broad spectrum of opinions within the pinball community, settling into a general average rating. Its primary strength lies in its faithful adaptation of the X-Files theme. Many players commend the effective integration of iconic elements, from the suspenseful music and specific episode references to the visual incorporation of characters like Mulder and Scully, and the inclusion of unique toys such as the alien-in-a-jar and the movable file cabinet. The music, in particular, is frequently praised for its atmospheric quality and thematic accuracy. For a segment of players, the game's challenging nature, characterized by tight shots and demanding ramp hits, contributes to its appeal, positioning it as a machine that can sharpen pinball skills. Some consider it an underrated title, believing its perceived flaws are often overstated, especially given its accessibility and value as a dot matrix display (DMD) era game.

However, The X-Files is not without its criticisms. A significant point of contention revolves around the shot layout and overall playfield flow, which many describe as awkward or "clunky," leading to frequent and sometimes unfair drains. The tight ramps, while challenging for some, frustrate others due to their difficulty. The sound package is a recurring negative, largely attributed to the machine's factory single speaker in the backbox and the often garbled or repetitive callouts, diminishing the thematic immersion for many. The artwork is divisive; some find it uninspired or overly minimalistic, while others appreciate its subtle adherence to the show's aesthetic. The file cabinet toy, while conceptually strong, sometimes disappoints in execution, and the performance of the magnet in front of it during multiball can be inconsistent. Despite these criticisms, its status as a Sega Pinball offering from the Whitestar era, known for its robust electronics, ensures its continued presence and a dedicated player base, particularly among fans of the television series who appreciate its thematic depth.


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USD $4,000 Illinois, United States 04 May, 2025
USD $4,100 Indiana, United States 13 April, 2025
USD $3,700 Illinois, United States 23 August, 2024
USD $3,700 Michigan, United States 06 July, 2024
GBP £3,220 Coleford, United Kingdom 09 April, 2024
GBP £3,000 Sutton, United Kingdom 05 April, 2024
USD $3,800 Illinois, United States 10 December, 2023
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USD $3,800 Kansas, United States 18 February, 2023
GBP £5,700 United Kingdom 08 May, 2022
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