Back to the Future

Average Prices: USD $400 to $3,600
Produced: June, 1990
Production Run: 3,000 units
Machine Type: Solid State Electronic
MPU: DataEast/Sega Version 3
Players: 4




Design by: Ed Cebula, Joe Kaminkow
Art by: Paul Faris
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Rehman Merchant
The "Back to the Future" pinball machine, released in June 1990 by Data East USA, Inc., plunged players into the iconic universe of the film series. This machine emerged as Data East was establishing its presence in the pinball market, frequently leveraging popular movie licenses to attract a broad audience. With a production run of 3,000 units, manufactured between June and September of that year, the game aimed to capture the essence of time travel and adventure within a pinball cabinet.
The creation of "Back to the Future" involved a dedicated team. Ed Cebula and Joe Kaminkow handled the game design, aiming to translate the cinematic experience into interactive pinball. Paul Faris, an artist known for his vibrant and dynamic pinball artwork, was responsible for the visual aesthetic of the playfield and backglass. The soundscape, crucial for a licensed theme, was crafted by Brian Schmidt, who composed the music and designed the sound effects. Rehman Merchant developed the software that brought the game's mechanics and rules to life. A notable piece of trivia surrounding the machine's artwork involves the character likenesses: due to licensing restrictions, Michael J. Fox's image was not used for Marty McFly; instead, Paul Faris's son served as the model. Similarly, the depiction of Doc Brown in promotional materials featured Gary Stern, illustrating the creative solutions employed to adapt the beloved film property. Fred Young contributed voice characterizations, further enriching the game’s auditory experience.
Signature Features and Design
"Back to the Future" showcases several distinct elements that define its character and integrate the movie's theme. The machine features an alphanumeric display, characteristic of pinball machines from that era, which conveys scoring, instructions, and animations. The back panel of the machine prominently celebrates the DeLorean, the time-traveling vehicle, anchoring the game firmly within the film's narrative. While not a direct toy on the playfield, the City Hall Clock-tower is subtly referenced, a significant landmark from the movie.
The playfield artwork, executed by Paul Faris, is a vibrant tapestry of colors and imagery that evoke the film's aesthetic. Although the character depictions are not exact likenesses, the art style maintains a playful and energetic feel. The machine's auditory package stands out as a major highlight, with Brian Schmidt's score incorporating familiar themes and musical cues from the films. This, combined with custom callouts, creates an immersive atmosphere that resonates with fans of the movie, enhancing the overall experience by grounding the gameplay in its cinematic inspiration.
Playfield and Mechanics
The playfield layout of "Back to the Future" is designed for energetic gameplay, featuring two flippers at the bottom, supported by three pop bumpers and two ramps in the upper playfield. A three-bank of drop targets is positioned strategically, often serving as a gateway to other features or lighting specific objectives. Additionally, the playfield includes a three-bank and a five-bank of standup targets, providing varied shot opportunities for players. A spinning target offers a dynamic element, reacting to hits with rapid rotation and adding to score potential.
The flow of the playfield encourages players to aim for the two prominent ramps. These ramps are central to lighting the "Twin Jackpots" feature during multiball. A kick-out hole and a Vertical Up-Kicker (VUK) add further interaction, launching balls from lower areas back into the playfield or into specific lanes. The design philosophy behind this layout emphasizes clear shots and rapid progression, aiming for an immediate and understandable path to high scores. Visually, the playfield is busy with details, featuring various scenes and characters from the film, albeit with artistic interpretations of the actors. The lighting scheme complements the artwork, with strategic illumination guiding players to key shots and signaling active modes, particularly during multiball, which is accentuated by a vivid light show.
Gameplay Dynamics
The gameplay mechanics of "Back to the Future" are built around a straightforward progression system centered on hitting targets and ramps to achieve objectives. The scoring system rewards accuracy on the main shots and the successful initiation and management of multiball. The primary objective is to activate the three-ball multiball, which is a major scoring opportunity. Players typically achieve multiball by hitting specific targets or completing a series of shots, often involving the ramps. Once multiball is active, the goal is to hit the two ramps to light and then collect the "Twin Jackpots," a significant points multiplier.
The game's modes and challenges are relatively simple, emphasizing repetition of key shots. While this can lead to a direct and accessible game for casual players, it also contributes to a perception of limited depth for those seeking more intricate rulesets. For instance, successfully hitting both ramps during multiball for the Twin Jackpots becomes the dominant strategy, encouraging a focused and often fast-paced approach. The custom speech callouts and integrated music tracks from the film enhance these moments, providing auditory feedback that reinforces the theme, especially during high-scoring sequences or multiball play. The straightforward nature of the rules means players can quickly grasp the objectives and enjoy the fast-paced flipper action without a steep learning curve.
Reception and Legacy
"Back to the Future" elicits a range of responses within the pinball community, often dividing opinion between enthusiastic appreciation and critical assessment. Its primary strength lies in its effective use of the source material. Players often praise the integration of the film's music and iconic sound effects, which create an immersive and nostalgic experience, especially for fans of the movie series. The machine's light shows, particularly during multiball, are frequently highlighted as a positive aspect, contributing to the game's overall excitement. The artwork, while adapting character likenesses, is generally considered visually engaging and colorful.
However, the machine also faces significant criticism, primarily concerning its gameplay depth and rule simplicity. Many players find the ruleset to be too straightforward and repetitive, leading to a sense that the game lacks long-term engagement. The objective of repeatedly shooting the ramps for jackpots during multiball, while exhilarating initially, can become predictable over extended play. Some feedback points to a missed opportunity to incorporate more unique features or elaborate modes tied to the film's numerous plot points. The absence of authentic character likenesses is also a frequent point of contention, as it detracts from the immediate recognition and connection with the beloved film characters. Despite these critiques, "Back to the Future" maintains a dedicated following, especially among collectors who value its direct tie to a cherished cinematic franchise. Its legacy is often seen as emblematic of Data East's early approach to licensed titles: delivering an accessible, theme-rich experience that sometimes prioritized broad appeal over complex gameplay, influencing how subsequent manufacturers approached integrating popular culture into pinball.
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Cost | Location | Date |
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EUR €4,000 | ![]() |
01 May, 2025 |
EUR €4,000 | ![]() |
02 September, 2024 |
USD $2,500 | ![]() |
05 August, 2024 |
USD $5,250 | ![]() |
19 June, 2024 |
USD $7,889 | ![]() |
30 December, 2023 |
USD $2,400 | ![]() |
28 December, 2023 |
USD $5,000 | ![]() |
09 December, 2023 |
USD $5,200 | ![]() |
06 December, 2023 |
USD $6,889 | ![]() |
29 September, 2023 |
USD $4,000 | ![]() |
31 July, 2022 |


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