Goldeneye

Average Prices: USD $800 to $2,300
Produced: March, 1996
Production Run: 2,200 units
Machine Type: Solid State Electronic
MPU: Sega/Stern Whitestar
Players: 4




Design by: Ward Pemberton
Art by: Paul Faris
Mechanics by: Rob Hurtado
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: John Carpenter, Neil Falconer, Orin Day
The "Goldeneye" pinball machine, released in March 1996 by Sega Pinball, Inc., translates the kinetic energy and spy thriller narrative of the popular James Bond film into a playable experience. The machine emerged during a period when licensed properties were a driving force in pinball machine development, leveraging existing fanbases to create immersive arcade experiences. Sega Pinball, Inc., a United States-based manufacturer, sought to capture the essence of the movie, from its memorable score to its iconic action sequences, integrating them into the machine’s design.
The creative forces behind Goldeneye brought together a team of seasoned pinball developers. Ward Pemberton led the design, shaping the game’s layout and core mechanics. The visual identity was crafted by artists Jeff Busch and Paul Faris, who developed the distinctive playfield, backglass, and cabinet artwork. Brian Schmidt composed both the music and sound design, contributing to the game's atmospheric quality with custom speech performed by Fred Young. Software development was handled by John Carpenter, Lonnie D. Ropp, Neil Falconer, and Orin Day, while Kurt Andersen and Mark Raneses were responsible for the machine’s animations. Rob Hurtado engineered the mechanical components, ensuring the physical elements performed as intended. With a production run of approximately 2,200 units, Goldeneye established itself as a notable release for Sega Pinball during the Whitestar generation of machines, marking a significant entry in the realm of licensed pinball machines.
Signature Features and Design
Goldeneye integrates several distinctive features and mechanisms that elevate its gameplay. Central to its allure is the rotating Satellite Dish, a standout toy on the upper playfield. This dish incorporates a magnet, designed to capture a ball launched from a pop-up ramp. The precise timing and aim required to achieve this shot make it a rewarding objective, often initiating crucial multiball sequences. Another notable mechanism is the "Thrust magnet," strategically placed above the flipper gap under the playfield. This magnet functions as a ball save, propelling a draining ball back into play, a feature that provides players with a second chance and extends gameplay.
The machine also features a miniature Tank toy positioned on the playfield. While static, this tank "fires" a ball back to the shooting trough, contributing to spelling out "GOLDENEYE" and advancing game progression. An overhead Helicopter toy, though primarily aesthetic, subtly enhances the thematic atmosphere with its hovering presence and single light. The plunger itself is designed as a replica of Bond’s handgun, serving as the "Shooting Rod" and engaging players during the "Shoot to Kill" feature. The artistic contributions of Jeff Busch and Paul Faris are evident across the machine, from the detailed playfield art, which often evokes a translight style, to the striking backglass and cabinet designs, all contributing to an authentic James Bond experience. These elements, both mechanical and artistic, combine to immerse players in the film’s world, providing unique interactions and visual appeal.
Playfield and Mechanics
The Goldeneye playfield is designed for dynamic action, featuring two main flippers, three pop bumpers, and two slingshots. Its layout is characterized by three prominent ramps: a Far Left Ramp that feeds the Left Inlane and offers a Jackpot shot, a Lock Ramp that feeds the Right Inlane and awards a Virtual Lock, and a Right Ramp that loops around the playfield. These ramps contribute to a fluid shot flow, allowing for continuous action and combo opportunities.
The playfield is populated with 14 standup targets. These include the "Shootout Bank" targets that initiate the "Shootout" mode, "Ramp Standups" near the Lock Ramp, a "Satellite Bank" with "Guard" targets and a "Satellite Value" target, and "Q Targets" that activate "Q's Pen" mode. Key lanes and targets include the "Mode Start Lane" for initiating 007 Encounters and collecting Mystery, a "Center Eject Target" for Extra Balls and lighting Virtual Locks, and "007 Top Lanes" that increase the Bonus Multiplier.
The core design philosophy emphasizes approachable rules and rewarding shots, encouraging players to explore various objectives. The embedded pop-up ramp, which launches the ball towards the rotating Satellite Dish, is a central, high-risk, high-reward shot that commands attention. The artwork, a significant part of the machine's appeal, visually integrates the movie’s characters and scenes across the playfield, complemented by effective lighting that guides players through objectives and highlights active features, creating a cohesive and visually stimulating aesthetic.
Gameplay Dynamics
Goldeneye's gameplay is driven by its engaging progression and scoring system, featuring multiple modes and objectives. Players navigate five "007 Encounters," each a distinct mode like "Xenia Extra Ball" or "Nerve Gas Plant," initiated by shooting the Mode Start Lane. Progression toward the ultimate Wizard Mode does not require completing every encounter, offering flexibility. The "Shootout" mode, activated by hitting a bank of standup targets, prompts players to "Shoot to Kill!" and lights the critical "Eject or Die" feature.
"Eject or Die" offers a unique twist on ball saves: if a ball drains during single-ball play while this feature is lit, the magnet system saves the ball, providing a six-second window to hit the Center Eject Target to continue play. This feature can be stacked, allowing for strategic ball preservation. Spelling "GOLDENEYE" by completing various shots lights hurry-ups on the ramps, encouraging quick, precise play. The game also features a "Q's Pen" mode, activated by hitting a specific target bank.
Multiball is a central element, with a capacity for up to five balls. It can be lit through two primary methods: hitting the Center Eject Target to light the Lock Ramp for Virtual Locks, or by losing the first two balls during a game. Both "Satellite Multiball" and "Tank Multiball" are four-plus ball affairs, with jackpots lit on ramps and the Mode Start Lane. During Satellite Multiball, hitting all four jackpots without dropping below two balls enables the pop-up ramp to shoot the ball directly out of the satellite. The game's bonus scoring accumulates points from ramp and mode shots, then multiplies them by a Bonus Multiplier earned from the 007 Top Lanes. The ultimate goal is the "GOLDENEYE!" Wizard Mode, which requires completing all five 007 Encounters, the 007 Top Lanes, Shootout, Q's Pen, and spelling GOLDENEYE. During this final mode, a new ball is added every 50 switch hits, creating a dynamic and intense conclusion.
Reception and Legacy
The "Goldeneye" pinball machine garnered a largely positive reception within the pinball community, particularly resonating with fans of the James Bond franchise. Its primary strength lies in its accurate and immersive portrayal of the GoldenEye film, with reviewers frequently praising the effective integration of sound effects, music, callouts, and graphical elements that enhance the thematic experience.
The game's interactive features received considerable acclaim. The magnetic satellite shot is a celebrated element, often described as "awesome," "cool," and "rewarding," providing a distinct and satisfying shot. The magnet ball save mechanism is also well-regarded for its forgiving nature. Players often highlighted the game's fast-paced, fun, and addictive gameplay, characterized by smooth ramp shots and varied modes that maintain engagement. The 5-ball multiball sequence stands out as a major highlight, contributing to the game's excitement. The artwork, encompassing the playfield, backglass, and cabinet design, is generally well-received, with specific appreciation for the playfield's translight-style art. Overall, the machine’s construction quality for a Sega pinball machine was frequently noted as robust. Many within the pinball community consider Goldeneye a valuable machine, often described as a "hidden gem" and a highly recommended experience for Bond enthusiasts, solidifying its standing as one of Sega Pinball's more successful titles.
Despite its many strengths, Goldeneye was not without its criticisms. Some players occasionally noted issues with the audio quality, though this was not a pervasive complaint. A segment of the community, especially advanced players, felt that the game could become repetitive due to a rule set perceived as not deep enough for extended, highly competitive play. Specific gameplay mechanics, such as the left-side wireform and the "Q's Pen" mode, sometimes drew criticism. Additionally, the magnet ball save, while popular, was occasionally cited as a cause of accelerated playfield wear. Hardware issues, particularly concerning the magnet between the flippers and, in some instances, the satellite magnet, were reported on certain machines. A few aesthetic preferences emerged, with some reviewers expressing dissatisfaction with the side art and elements of the playfield art.
Despite these minor drawbacks, the overall sentiment towards Goldeneye remains overwhelmingly positive. Its enduring appeal to both casual players and collectors, combined with its innovative mechanics and strong thematic integration, has secured its place as one of Sega Pinball's notable achievements. Its blend of engaging gameplay and a beloved license established a benchmark for licensed pinball machines of its era, influencing subsequent designs with its approach to interactive toys and ball management.
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GBP £1,080 | ![]() |
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