Guns N' Roses

by Data East
Ranking
66
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Rating:
4.09 / 5
Average Prices: USD $1,500 to $4,900
Produced: June, 1994
Production Run: 3,000 units
Machine Type: Solid State Electronic
MPU: DataEast/Sega Version 3
Players: 4
Design by: Joe Kaminkow, John Borg, Lyman F. Sheats Jr., Slash
Art by: Markus Rothkranz
Dots/Animation by: Kurt Andersen, Jack Liddon, Scott Melchionda
Music by: Brian Schmidt, Slash, Axl Rose, Gilby Clarke
Sound by: Brian Schmidt
Software by: Orin Day, Lyman F. Sheats Jr., Lonnie D. Ropp

In July 1994, Data East USA, Inc. launched its "Guns N' Roses" pinball machine, a solid-state electronic (SS) widebody game that brought the high-energy spectacle of the rock band to the arcade floor. Designed as model 500-5529-01, this machine was Data East’s answer to the demand for licensed music themes, aiming to capture the essence and raw power of the band through interactive gameplay. Production ran from June 20 to August 19, 1994, with a total of 3,000 units manufactured, establishing its presence in an era when licensed themes were becoming increasingly prominent.

The creation of "Guns N' Roses" involved a collaborative effort from notable figures in pinball design and music. The design team included Joe Kaminkow, John Borg, and Lyman F. Sheats Jr., alongside Slash, the band's guitarist, who was a known pinball enthusiast himself. This direct involvement from a band member lent an authentic touch to the machine’s development. The artwork, central to conveying the band’s aesthetic, was crafted by Markus Rothkranz. Brian Schmidt handled the music and sound design, again with input from Slash, who also provided custom callouts for the game. Software development was managed by Lonnie D. Ropp, Lyman F. Sheats Jr., and Orin Day, while animation for the Dot Matrix Display (DMD) was created by Jack Liddon, Kurt Andersen, and Scott Melchionda. One interesting detail from the design phase is that some production units were equipped with headphone jacks on the cabinet front, a feature that allowed players a more intimate audio experience. Additionally, the game holds a unique distinction: according to Brian Schmidt, the song "Ain't Going Down" can only be heard on this specific pinball machine.

Distinguishing Features and Craftsmanship

The "Guns N' Roses" pinball machine stands out with several signature features that not only pay homage to the band but also enhance the gameplay experience. Its widebody cabinet provides a spacious playfield, allowing for a more expansive layout and the inclusion of larger, more intricate mechanisms. The theme is immediately evident with the two main ramps shaped distinctly like a "G" and an "R," visually integrating the band's initials into the playfield’s core architecture.

The plunger mechanisms are a prime example of the game’s thematic integration. Players initiate the ball with either a unique gun-shaped automatic plunger on the right or a rose-shaped manual plunger on the left, directly referencing iconic Guns N' Roses imagery. During gameplay, three game-controlled magnets strategically placed under the playfield activate during multiball modes, dynamically altering ball trajectories. These magnets add an element of unpredictability and challenge, creating moments of frenetic action as balls are pulled and pushed in unexpected directions. A notable feature is the diverter on the "Guns ramp" (the left ramp), which can route the ball either into a "Snake ramp" to be served by the rose-shaped plunger or back to the left flipper, adding depth to shot strategy. The plastic Guns N' Roses logo positioned atop the backbox serves as a prominent visual declaration of the machine's allegiance to the band.

Playfield Dynamics and Aesthetic Appeal

The playfield of the Data East "Guns N' Roses" pinball machine is meticulously designed to offer a blend of fast flow, strategic targets, and thematic interaction. The spacious widebody layout accommodates a variety of shots and features, contributing to a sense of scale that complements the band's larger-than-life persona.

At the heart of the playfield are the "G" and "R" ramps, which serve as primary shot objectives and routes for ball travel. These ramps are not merely decorative; hitting them consistently is crucial for progression and scoring. Two sets of three-bank drop targets challenge players to aim precisely, while three pop bumpers provide chaotic yet rewarding deflections in the upper playfield. A single captive ball, a vertical up-kicker (VUK), and a kick-out hole offer additional interactive elements and ball returns. The playfield also includes a left outlane kickback, offering a second chance to save a draining ball and extending gameplay.

The artwork by Markus Rothkranz permeates the playfield, cabinet, and backglass, immersing players in the world of Guns N' Roses. Vibrant colors, band member caricatures, and concert imagery create a high-energy atmosphere. Lighting is also critical, illuminating key shots and modes, designed to evoke the sensation of being at a live rock concert. The aesthetic combines the band’s edginess with classic pinball elements, resulting in a cohesive and visually captivating experience. The careful placement of features, from the strategically positioned magnets to the flow of the ramps, is engineered to keep the ball moving at a high pace, echoing the band's energetic music.

Engaging Gameplay Progression

"Guns N' Roses" delivers a dynamic gameplay experience rooted in its thematic integration and diverse objectives. The game’s progression is often tied to completing band-related goals, such as lighting "Add Band Member" shots or activating various "Guitar Modes." The ruleset encourages players to master specific shots to advance, building towards the game’s primary scoring opportunities.

One of the most anticipated moments is the six-ball multiball, a chaotic and high-scoring mode that truly harnesses the power of the widebody design and the under-playfield magnets. Activating multiball floods the playfield with balls, creating intense action and demanding precise flipper control to manage the chaos and maximize scoring. During "Riot Play," a special mode, all playfield switches award "platinum points," incentivizing aggressive play and broad coverage of the playfield.

Beyond the main objectives, the machine features a unique video mode called "Gilby Rolls." Programmed by Lyman Sheats, this mode diverges from typical pinball action, transforming the DMD into a side-scrolling mini-game where players control Gilby Clarke on a motorcycle, attempting to run over pedestrians while dodging cars. This video mode, notably, was later recycled with different art in other Data East/Sega and Stern machines. The strategic depth comes from understanding when to push for high-risk, high-reward shots, managing multiball chaos, and completing specific modes to maximize score and enjoy the full range of GNR’s audio and visual features.

Community Reception and Lasting Impact

The Data East "Guns N' Roses" pinball machine has garnered a largely positive reception within the pinball community, often considered an underrated title that delivers a highly engaging experience. Many players regard it as one of Data East's strongest offerings, with some even placing it among the broader spectrum of pinball machines. A significant factor in its appeal, as frequently noted, is the player's affinity for the band; fans of Guns N' Roses often find the machine particularly immersive and enjoyable.

Its strengths are consistently highlighted, primarily its compelling integration of the band's theme. The music selection, featuring classic Guns N' Roses songs, is frequently cited as a major draw, with some reviewers considering it among the best musical selections in pinball. The overall artwork, playfield layout, and cabinet design are also praised for effectively capturing the band's energy and aesthetic. Gameplay is described as fast-paced, fun, and flowing, with satisfying shots and a variety of modes keeping players engaged. The "G" and "R" ramps, the strategic use of magnets during multiball, and the "Add Band Member" shots are specific features that often receive commendation. The six-ball multiball mode is a particular highlight, celebrated for its excitement and challenge.

Despite its many merits, the machine does have consistent criticisms, primarily regarding the sound quality of the stock Data East sound system. This is a common point of contention, leading many enthusiasts to recommend or consider sound upgrades (such as Pinsound or Flipper Fidelity audio solutions) as vital to fully appreciate the game's audio experience. Some players also find the music, specifically tracks like "Welcome to the Jungle," to become repetitive over extended play sessions. While the rules are generally considered fun, a segment of the community feels they lack deep strategic layers for long-term engagement. Additionally, a few comments mention the game can feel clunky or exploitable in certain setups, and some players express a preference for different art styles.

The "Guns N' Roses" pinball machine holds a notable legacy. It stands as a testament to Data East's ability to create successful licensed music pinball machines, leveraging popular culture to craft a compelling arcade experience. Its widebody design, unique plunger mechanisms, and innovative use of playfield magnets set it apart, influencing subsequent designs by demonstrating how these elements could be effectively incorporated. The recycling of Lyman Sheats's video mode in later machines like Sega's "Star Wars Trilogy Special Edition" and Stern's "Harley-Davidson" highlights the efficiency and quality of its software development. The machine also cemented Slash's genuine interest in pinball, leading to his future involvement in other pinball-related projects. Ultimately, the "Guns N' Roses" machine remains a highly regarded piece of pinball history, a direct and engaging translation of rock and roll onto the silverball stage.


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