Jurassic Park

Average Prices: USD $800 to $2,800
Produced: April, 1993
Production Run: 9,008 units
Machine Type: Solid State Electronic
MPU: DataEast/Sega Version 3
Players: 4




Design by: Ed Cebula, Joe Kaminkow, John Borg
Art by: Markus Rothkranz
Dots/Animation by: Kurt Andersen, Jack Liddon
Music by: Brian Schmidt, John Williams
Sound by: Brian Schmidt
Software by: John Carpenter, Neil Falconer, Lonnie D. Ropp
The world of pinball has long been a canvas for imagination, transforming beloved stories and characters into interactive experiences. Among these, the "Jurassic Park" pinball machine by Data East stands as a testament to immersive design and captivating gameplay, bringing the awe and terror of Isla Nublar to the arcade floor. Released in June 1993, coinciding with the cinematic phenomenon, this machine captured the zeitgeist, inviting players to a prehistoric adventure filled with technological marvels and roaring dinosaurs.
History and Background
Data East USA, Inc., a prominent manufacturer of the era, undertook the ambitious task of translating Steven Spielberg's monumental film into a pinball experience. The "Jurassic Park" pinball machine, model number 500-5520-01, entered production on April 26, 1993, and continued its run until August 21, 1993, resulting in a confirmed total of 9,008 units. This substantial production run underscores the anticipation surrounding both the film and its pinball adaptation.
The machine's creation was a collaborative effort, combining the talents of several key individuals. The core design was conceived by Ed Cebula, Joe Kaminkow, and John Borg, who sought to capture the essence of the film's suspense and action within the pinball playfield. The distinctive artwork, which brought the dinosaurs and lush jungle environments to life, was crafted by Markus Rothkranz. Software development, crucial for programming the machine's intricate rules and modes, was handled by John Carpenter, Lonnie D. Ropp, and Neil Falconer. The auditory landscape of the game, including sound effects and original music, was the work of Brian Schmidt, who also incorporated recognizable themes from John Williams' iconic film score. Jack Liddon and Kurt Andersen were responsible for the detailed animations displayed on the dot-matrix screen, enhancing the narrative progression. Voice characterizations not directly sourced from the movie were notably performed by Fred Young, adding an authentic layer to the machine's dialogue.
Marketed with taglines like "Jurassic Park: the movie event of the summer, the pinball event of the year!" and "A Pinball Adventure 65 Million Years in the Making," Data East positioned this machine as a must-have, directly linking its success to the film's widespread appeal. An interesting design choice was the inclusion of a "Smart Missile" button, integrated into a gun trigger on the lockdown bar. This feature, which instantly scored all lit playfield features, was a direct homage to the classic "Defender" video game, offering players a strategic "bail-out" option once per game.
Signature Features and Design
"Jurassic Park" distinguishes itself through a collection of interactive features that enhance its thematic integration. Central to its allure is the animatronic T-Rex toy, positioned on the playfield, which articulates and "eats" the pinball, pulling it into a hidden subway system. This mechanical spectacle is a highlight, captivating players with its realism and impact. Another dynamic element is the Raptor Pit, a scoop that, when hit, launches the ball back onto the playfield with considerable force. An operator-configurable setting even allows for a ball save if the ball drains from the kickback within three seconds, adding a layer of forgiveness or challenge.
The playfield also features a detailed Jurassic Park gate situated above a ramp entry, serving as a prominent visual and shot target. Other thematic elements, such as a mosquito trapped in a block of amber and sculpted flying pterodactyls, contribute to the immersive environment. A robust shaker motor is integrated into the cabinet, providing tactile feedback that syncs with gameplay events, accentuating the rumbling footsteps of a Tyrannosaurus or the chaotic rush of a stampede. The machine also boasts a six-ball multiball, a rare and thrilling spectacle for its time, amplifying the intensity of gameplay and scoring potential. The backglass art, depicting the iconic Jurassic Park logo and a dramatic scene, is frequently lauded for its quality and thematic resonance.
Playfield and Mechanics
The "Jurassic Park" playfield is a carefully crafted arena, designed to evoke the perilous landscape of the island. It features a traditional three-flipper layout, with two at the bottom and an auxiliary flipper positioned mid-right for challenging shots to the upper playfield. Three pop bumpers occupy a central area, contributing to unpredictable ball movement and scoring. A captive ball mechanism provides a target for precise shots, often tied to mode progression. An autoplunger system initiates each ball, contributing to game flow.
Major shots include the direct path to the T-Rex mouth, a high-value target that initiates the "eating" animation. The main ramp shot, accessed via the Jurassic Park gate, serves as a primary scoring opportunity and often lights features or modes. The Raptor Pit scoop is a critical shot for starting specific modes and securing high scores. The playfield layout is designed to encourage a continuous flow, with shots linking different areas and allowing for rhythmic play. However, the outlanes are noted by some players as being particularly unforgiving, demanding precise control.
Visually, Markus Rothkranz's artwork extends across the playfield, depicting scenes and creatures from the film. While some observers describe the playfield art as having a "cartoony" aesthetic or appearing dated to modern sensibilities, others appreciate its vibrant interpretation of the theme. The cabinet artwork, though considered more basic, maintains the overall thematic consistency. Lighting, while effective, can present challenges with glare in the mid-field area, particularly when upgraded with LED illumination.
Gameplay Dynamics
The gameplay of "Jurassic Park" is structured around progressing through various challenges and dinosaur encounters, reflecting the narrative arc of the film. The ruleset, considered solid for its era, offers a variety of modes and objectives. Key modes include "Feed T-Rex," which, upon completion, displays an animation of the T-Rex consuming a goat (with an operator option to disable the more graphic depiction). "Electric Fence Mode" tasks players with rescuing Timmy; failure results in an animation depicting his electrocution, highlighting the game's dramatic flair. An unactivated "Spitter Mode" voice clip remains in the game's original code, accessible through unofficial software versions, indicating cut content.
The game culminates in a chaotic six-ball "Tri-Ball" multiball frenzy, activated after all central objectives are completed. This sixty-second period of intense action offers massive scoring opportunities. A distinct video mode, activated by shooting a specific target, challenges players to aim the gun trigger at passing dinosaurs on the display while simultaneously managing the balls on the playfield with the flippers, merging video game elements with traditional pinball mechanics. The "Smart Missile" button provides a tactical advantage, allowing players to instantly collect all lit playfield features, a valuable asset for advancing through difficult modes or securing a high score in a pinch. "Victory Lap" mode, a common Data East feature, lights the ramp for additional scoring after a replay is awarded.
Player strategies often revolve around mastering the T-Rex shot, understanding when to deploy the "Smart Missile," and controlling the chaotic six-ball multiball. While the game offers diverse objectives, some players note that gameplay can become repetitive if the T-Rex mechanism is not functioning, as it is central to many of the game's interactions.
Reception and Legacy
"Jurassic Park" by Data East is widely regarded within the pinball community, often cited as one of Data East's strongest releases. Its average rating frequently hovers around the 8/10 mark, reflecting a generally positive consensus.
Among its most significant strengths is the exceptional integration of the "Jurassic Park" theme. The use of authentic movie sounds, music, and voice callouts creates a deeply immersive experience. This strong thematic tie-in, coupled with a playfield design and artwork that visually complement the film, resonated deeply with players. The gameplay itself is praised as fun, challenging, and engaging, striking a balance between fast-paced flow shots and specific target objectives. The ruleset, for its time, was considered robust and offered variety.
The machine's unique toys and gimmicks receive particular commendation. The T-Rex eating the ball stands out as a pioneering and memorable pinball toy, a true engineering marvel that became synonymous with the machine. The Raptor Pit and the innovative "Smart Missile" button also contribute significantly to the game's appeal, adding strategic depth and excitement. The game's broad appeal, attracting both casual players and dedicated enthusiasts, from adults to children, further cemented its popularity. Many consider it to represent excellent value for its features and gameplay. The backglass art is frequently highlighted as a visual strength, with some preferring its aesthetic to later adaptations of the theme. Modern upgrades, such as enhanced sound packages and community-developed software updates, are widely recommended as they significantly elevate the machine's auditory and gameplay experience.
However, the machine is not without its criticisms. The playfield artwork, while vibrant, is sometimes described as "cartoony" or "dated" by some, contrasting with the more universally praised backglass. The cabinet art is generally considered basic. A common critique, not unique to "Jurassic Park" but prevalent across Data East machines of the era, is the sound quality, often described as "tinny" or repetitive, despite the strong thematic integration of sound effects and music. Some players find the gameplay can become repetitive over extended sessions, particularly if key features like the T-Rex mechanism are not consistently working. The unforgiving nature of the outlanes is another recurring point of feedback, demanding precise flipper skills. Maintenance requirements are noted as being somewhat higher than average due to the complex mechanical features. Additionally, some modes are occasionally cited as being unbalanced or difficult to initiate consistently. Lighting in the mid-field, especially with certain LED conversions, can sometimes result in glare.
Despite these minor points of contention, the overall sentiment remains overwhelmingly positive. "Jurassic Park" is recognized as a classic, its unique features and engaging gameplay securing its place in pinball history. Its success demonstrated the viability and appeal of integrating major film licenses with innovative pinball mechanics, influencing future designs and solidifying the template for movie-themed machines that followed. The T-Rex toy, in particular, set a high bar for interactive playfield features, leaving a lasting mark on the evolution of pinball.
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USD $5,000 | ![]() |
20 July, 2025 |
USD $4,150 | ![]() |
02 July, 2025 |
USD $2,450 | ![]() |
21 May, 2025 |
USD $4,000 | ![]() |
13 April, 2025 |
USD $3,900 | ![]() |
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GBP £3,500 | ![]() |
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USD $4,200 | ![]() |
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USD $3,999 | ![]() |
27 March, 2024 |
USD $4,989 | ![]() |
26 March, 2024 |
USD $5,000 | ![]() |
19 January, 2024 |


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