Last Action Hero

Average Prices: USD $600 to $1,900
Produced: August, 1993
Production Run: 5,505 units
Machine Type: Solid State Electronic
MPU: DataEast/Sega Version 3
Players: 4




Design by: Tim Seckel, Ed Cebula, Joe Kaminkow, John Borg
Art by: Markus Rothkranz
Dots/Animation by: Kurt Andersen, Jack Liddon
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: John Carpenter, Lonnie D. Ropp
The world of pinball has long drawn inspiration from popular culture, transforming cinematic narratives into interactive experiences. Among these adaptations, Data East's Last Action Hero pinball machine, released in August 1993, stands as a testament to the era's ambition in theme integration and feature-rich gameplay. This machine, model number 500-5527-01, sought to capture the high-octane energy of its silver screen namesake, offering players a unique blend of action, humor, and complex pinball mechanics.
History and Background
Data East USA, Inc., a prominent manufacturer of solid-state electronic (SS) pinball machines during the 1990s, launched Last Action Hero into arcades and homes. The machine's theme was directly inspired by the film of the same name, a Hollywood blockbuster attempting to blend action, fantasy, and comedy. Data East aimed to translate the movie's bombastic nature onto the pinball playfield, providing an experience as grand and surprising as the film's premise.
The design and production of Last Action Hero involved a collaborative effort from notable figures in the pinball industry. The machine's concept was shaped by the collective talents of designers Ed Cebula, Joe Kaminkow, John Borg, Lyman F. Sheats Jr., and Tim Seckel. This group brought a wealth of experience to the table, contributing to the machine's overall structure and gameplay philosophy. Markus Rothkranz crafted the distinctive artwork that adorned the playfield and cabinet, aiming to evoke the movie's visual style. The auditory landscape of the game, including its custom speech and musical scores, was expertly handled by Brian Schmidt, while the software that brought the rules and modes to life was developed by John Carpenter and Lonnie D. Ropp. Animation sequences on the dot-matrix display were created by Jack Liddon and Kurt Andersen, further enhancing the thematic immersion.
Last Action Hero saw a production run of 5,515 units between August 9, 1993, and October 29, 1993. This volume indicates a significant commitment from Data East, reflecting expectations for the machine's appeal. An interesting anecdote from its development concerns the backglass artwork: reports indicate that the film's star, Arnold Schwarzenegger, personally requested his image on the backglass be made more prominent, resulting in the character's head appearing larger than initially planned. This small detail became a memorable, albeit sometimes debated, aspect of the machine's visual identity, contributing to its distinct character. The marketing slogan "Did Somebody Say Action?" perfectly encapsulated the game's intent, promising an adrenaline-fueled experience.
Signature Features and Design
Last Action Hero is distinguished by a suite of innovative features that elevate its gameplay beyond traditional layouts. Central to its allure is the motorized crane target, a unique mechanism capable of moving the ball from one ramp to another. This physical toy not only adds a dynamic visual element but also serves a crucial gameplay function, dictating shot paths and acting as a target in various modes.
Adding to the machine's interactive complexity are three game-controlled electromagnets positioned strategically under the playfield. These magnets energize at specific moments, subtly or dramatically altering the ball's trajectory, leading to unpredictable bounces and requiring players to adapt their strategies on the fly. The shaker motor further intensifies the experience, physically rattling the machine during dramatic moments, immersing the player in the action.
The pistol grip ball shooter knob is another thematic highlight, directly referencing the movie's weaponry and providing a tangible connection to the film's gritty aesthetic. The Smart Missile button, an auxiliary button on the cabinet, allows players to instantly collect the current award, adding a layer of tactical decision-making. Complementing this is the Ripper target, a specialized target that, when struck, propels the ball back at high speed, creating a moment of intense reflex testing. Visually, the machine incorporates mock police squad car lights atop the backbox, flashing in sync with gameplay events and further deepening the thematic connection to the action-packed movie premise.
Playfield and Mechanics
The playfield of Last Action Hero is a meticulously designed arena, packed with interactive elements and strategic shot opportunities. Its layout features two flippers at the base, providing classic pinball control. Above these, three pop bumpers generate chaotic action in the upper playfield, crucial for accumulating points and energizing targets.
The primary shots include three distinct ramps, each offering unique pathways and scoring opportunities. Two captive balls challenge players to hit them repeatedly for progressive awards, while a prominent 5-bank drop target array presents a clear objective, often necessary to activate specific modes or features. A vertical up-kicker can launch the ball into specific areas or modes, adding verticality to the flow. A spinning target encourages precision shots, rewarding consistent hits with increasing point values.
A central element of the playfield is the double scoops located in the middle, complemented by a single scoop positioned off to the side. These scoops are pivotal for initiating many of the game's varied modes and objectives. The ball cannon, specifically the Blackhawk .45 launcher, is a standout feature, capable of firing the ball into a ramp or precisely into the waiting crane mechanism, depending on its position.
The artwork by Markus Rothkranz across the playfield is vibrant and thematic, depicting characters and scenes from the movie, guiding the player's eye to key shots and features. The lighting system, while generally effective, has been noted by some players to leave the center of the playfield somewhat dark, which can make certain shots more challenging and contribute to the game's perceived difficulty. This design choice, whether intentional or not, contributes to a faster and more demanding gameplay experience, particularly around the sometimes "hungry" outlanes that demand precise flipper control.
Gameplay Dynamics
Last Action Hero offers a robust gameplay experience driven by a relatively deep, yet accessible, ruleset. The progression is centered around a series of 13 mini-games, activated primarily by hitting the central double scoops. Each mini-game presents a distinct objective, such as specific shot sequences, target hits, or time-based challenges, keeping the gameplay fresh and varied.
The machine’s pinnacle of excitement is its 6-ball multiball mode, an intense and chaotic event that showcases many of the machine's signature features. To initiate this high-scoring mode, players typically need to hit the 5-bank drop targets, which in turn activates the motorized crane, leading to the deployment of multiple pinballs onto the playfield. During multiball, the three electromagnets come into play, manipulating ball movement and adding to the frenzy. Successfully managing six balls simultaneously requires skill and often results in massive points, making it a primary scoring objective.
Beyond the multi-game structure, the Smart Missile button offers a tactical advantage, allowing players to instantly collect accumulated awards or trigger special bonuses at opportune moments. This adds a layer of strategic depth, as deciding when to use the smart missile can significantly impact scoring. The Ripper target, with its fast ball return, tests a player's reflexes and quick thinking, injecting moments of pure adrenaline into the flow. The game's overall design philosophy favors a fast-paced, action-oriented experience, with a focus on quick shots and constant engagement. Its objectives are clear enough for new players to grasp, while providing enough depth for experienced enthusiasts to explore scoring strategies.
Reception and Legacy
Upon its release, Last Action Hero generated varied feedback from the pinball community, though an overarching sentiment often describes it as an underrated machine, particularly when considering its value proposition. Its strengths were frequently cited as its engaging and kinetic gameplay. Pinball enthusiasts appreciated the wide array of shots, diverse modes, and clear objectives, often praising it as a "fun shooter" with satisfying flow and an exciting, fast pace.
The machine's rich feature set was a consistent positive point. The unique crane mechanism, the interactive electromagnets, the tactile shaker motor, and the six-ball multiball mode were often highlighted as elements that provided considerable entertainment and replayability. Many reviews noted the machine's successful integration of the movie theme, particularly the authentic sound clips and quotes from Arnold Schwarzenegger, which resonated strongly with fans of the film. The chaotic energy of the 6-ball multiball, frequently involving the crane, was a particular favorite. For many, Last Action Hero represented excellent value, offering a wealth of features and engaging gameplay for its price. The rule set, while featuring numerous modes, was generally considered accessible and not overly complex, making it an inviting machine for casual players and a good fit for home collections.
However, Last Action Hero also faced specific criticisms. The most frequent point of contention was the backglass artwork, especially the prominently featured, enlarged image of Arnold's head, which many found unappealing. While aftermarket solutions exist to address this aesthetic concern, it remained a common negative comment. Some players also expressed mixed views on the audio quality, with certain sound effects or music elements not meeting universal approval. Data East machines from this era sometimes faced reliability concerns, and Last Action Hero was no exception, with some users reporting issues with the crane, magnets, or other intricate mechanisms requiring maintenance. Furthermore, while the playfield design was generally praised, a few players noted that the center of the playfield could appear dark, making certain shots challenging, and the outlanes were perceived as unforgiving, leading to quicker drains. Ultimately, some players simply were not captivated by the movie's theme itself, regardless of the pinball machine's execution.
Despite these criticisms, Last Action Hero has cultivated a positive reputation within the pinball community. It is often celebrated as a feature-packed machine that delivers a high level of fun and replayability, especially given its position in the market. Its legacy is that of a machine that, while perhaps not reaching the widespread acclaim of some contemporaries, provided an accessible yet exciting experience that maximized the technological capabilities of its era, particularly with its advanced use of electromagnets and the unique crane mechanism. It demonstrated Data East's ability to create immersive, action-oriented licensed titles, and continues to be appreciated by those who value a dynamic and engaging pinball experience.
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Cost | Location | Date |
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EUR €3,629 | ![]() |
05 January, 2025 |
USD $3,975 | ![]() |
30 December, 2024 |
USD $4,000 | ![]() |
21 August, 2024 |
USD $7,300 | ![]() |
17 July, 2024 |
USD $2,500 | ![]() |
25 March, 2024 |
GBP £2,052 | ![]() |
27 January, 2024 |
USD $2,575 | ![]() |
08 March, 2023 |
USD $3,500 | ![]() |
28 January, 2023 |
USD $5,000 | ![]() |
28 December, 2022 |
USD $3,350 | ![]() |
19 December, 2022 |


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