Star Wars

Average Prices: USD $1,000 to $3,400
Produced: October, 1992
Production Run: 10,400 units
Machine Type: Solid State Electronic
MPU: DataEast/Sega Version 3
Players: 4




Design by: John Borg
Art by: Markus Rothkranz
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Neil Falconer, Lonnie D. Ropp
"Star Wars" by Data East, released in October 1992, stands as a significant title in the history of solid-state electronic pinball machines. Manufactured by Data East USA, Inc., this machine marked a major licensing coup for the company, bringing one of the most beloved science fiction franchises to the pinball playfield. Its production run of 10,400 units makes it one of the more widely distributed pinball machines of its era, speaking to both the enduring popularity of the Star Wars theme and Data East's manufacturing capabilities.
The design and production of the Data East Star Wars pinball machine involved a collaborative effort from a team of experienced professionals. The game's design was helmed by John Borg, a designer recognized for his innovative approaches to pinball layouts. Visualizing Borg's design was Markus Rothkranz, who crafted the distinctive comic book-style artwork for the cabinet, backglass, and playfield, integrating iconic characters and scenes from the original Star Wars trilogy. The auditory experience was a crucial component, with Brian Schmidt responsible for the sound design and music, incorporating the unforgettable score of John Williams. Software development was managed by Lonnie D. Ropp and Neil Falconer, whose programming brought the machine's various features and modes to life. An interesting detail lies in the voice characterizations, with Fred Young contributing to the game's immersive audio. This pinball machine was an immediate hit, capitalizing on the widespread cultural impact of the Star Wars films and offering fans a new way to interact with the universe. Its release marked a high point for licensed themes in pinball, demonstrating the potential for integrating narrative and character into gameplay.
Signature Features and Design
The Data East Star Wars pinball machine distinguishes itself through several unique elements that capture the essence of the film series. Central to its visual and interactive appeal is the highly animated R2-D2 toy, positioned prominently on the playfield. This detailed replica of the astromech droid is not merely decorative; it springs to life, jumping up and down during specific gameplay moments, adding a dynamic, tactile dimension to the pinball experience. Another standout feature is the rotating Death Star model, a miniature representation of the formidable space station. This toy is more than a static prop; its rotation and strategic placement integrate directly into gameplay objectives, creating a focal point for players aiming to conquer the Galactic Empire’s ultimate weapon.
The machine’s artwork, rendered in a vibrant comic book style by Markus Rothkranz, is a defining visual characteristic. It adorns the cabinet, backglass, and playfield with detailed depictions of characters like Luke Skywalker, Darth Vader, Han Solo, and Princess Leia, alongside iconic starships such as X-wings and TIE fighters. This aesthetic choice provides a fresh interpretation of the Star Wars universe while remaining true to the original trilogy’s spirit. The backbox is further enhanced by a Darth Vader topper, adding an extra layer of thematic flair and making the machine visually imposing. These features, from the interactive toys to the distinctive artwork, collectively contribute to a truly immersive environment, drawing players deeper into the Star Wars narrative as they play.
Playfield and Mechanics
The Data East Star Wars playfield layout is designed to immerse players in the galactic conflict, presenting a series of challenging shots and interactive elements. At the heart of the playfield is the prominent Death Star, guarded by a single drop target, referred to in the manual as a "bar target" or "Up-Down Target Assy." This target must be hit to access the Death Star shot, which initiates key game progression elements. A singular ramp, positioned to the right, offers a consistent shot for point accumulation and mode progression. The playfield also incorporates five standup targets, strategically placed to encourage exploration and diverse shot selection, along with a three-bank drop target setup that resets upon completion, providing a satisfying objective for players.
Further enhancing the dynamic playfield are two scoops, offering opportunities for skill shots and mode activation. A vertical up-kicker provides a powerful launch for the ball, adding an unpredictable element to the game's flow. The machine features two standard flippers for primary ball control and four pop bumpers that propel the ball erratically, ensuring high-energy ricochets. Below the main playfield, two slingshots on either side provide rapid ball deflection, keeping players engaged. The overall design philosophy emphasizes a blend of target-oriented play and shot accuracy. The game also features a unique "Up/Down shifter" on the front of the cabinet, which replaces the traditional plunger knob for launching the ball, offering a distinctive tactile experience that echoes the technological feel of the Star Wars universe. The integration of original trilogy imagery and sound effects, especially the voice calls and music, further enhances the playfield's aesthetic and contributes to player immersion.
Gameplay Dynamics
The gameplay dynamics of Data East's Star Wars pinball machine center on a progression system that mirrors the struggle against the Empire. Players aim to complete various objectives and modes, each tied to memorable moments and characters from the original trilogy. The machine features a three-ball multiball mode, a highlight that ramps up the intensity and scoring potential as multiple pinballs are simultaneously in play. Progression often involves hitting specific shots or targets to light up modes, such as those related to Han Solo, Luke Skywalker, or the ultimate confrontation with the Death Star.
One distinctive element is the video mode, where players engage in a TIE fighter dogfight on the Dot Matrix Display, a departure from traditional playfield action. This mode provides a unique challenge and a different pace of gameplay. Activating extra balls also incorporates a thematic touch: players must use sound cues to anticipate when the TIE fighter will cross the cross-hairs, requiring a moment of listening and timing rather than visual confirmation. The scoring system rewards players for completing modes, achieving multiball, and making consistent ramp shots, though some find the original code's emphasis on the ramp made for repetitive high-score strategies. Player strategies often revolve around systematically advancing through the film-inspired modes, accumulating points, and capitalizing on the chaotic energy of multiball. The game’s objectives are straightforward enough for new players to grasp quickly, yet offer enough depth for seasoned enthusiasts to pursue high scores and complete all challenges.
Reception and Legacy
Upon its release, the Data East Star Wars pinball machine garnered a largely positive reception, particularly from fans of the Star Wars saga. Its primary strength was undoubtedly the faithful integration of the beloved theme. The comic book-style artwork, infused with original trilogy imagery, was widely praised for its vibrant depiction of characters and iconic scenes. This visual appeal, combined with the authentic sound effects and John Williams's music, directly sourced from the films, created an immersive experience that resonated deeply with players, especially those with nostalgic ties to the franchise. The interactive playfield toys, notably the jumping R2-D2 and the rotating Death Star, were significant highlights, adding dynamic visual interest and unique gameplay elements. The machine's accessible gameplay, allowing players to quickly understand and enjoy the game, also contributed to its broad appeal. Subsequent software updates notably improved the game's balance and introduced more engaging gameplay dynamics, enhancing its long-term appeal.
However, the machine was not without its criticisms. Some early feedback centered on the original software’s perceived repetitiveness, particularly due to a strong emphasis on the main ramp shot for scoring, which could lead to somewhat unbalanced point accumulation. The audio, while praised for its thematic use of movie sounds, was sometimes described as merely average for its time in terms of overall sound quality. A few players noted that certain voice imitations were less than perfect, and the frequent use of C-3PO's voice could become repetitive for some. From a playfield design perspective, some found the layout to be busy, impacting the flow of the ball. Additionally, hardware concerns, such as occasional ball drains or general reliability issues, were mentioned by some owners.
Despite these points, the Data East Star Wars pinball machine maintains a strong and largely positive legacy in the pinball community. It is regarded as a quintessential licensed title from the early 1990s, effectively translating a major cinematic universe into pinball form. Its substantial production run of 10,400 units made it widely available, allowing many to experience and develop fond memories of playing it in arcades and homes. The machine's significance lies in its successful blend of a popular theme with engaging, albeit sometimes imperfect, gameplay mechanics. It demonstrated Data East's capacity to handle major licenses and influenced subsequent efforts in themed pinball machines, solidifying its place as a memorable entry in pinball history.
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Cost | Location | Date |
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GBP £3,322 | ![]() |
04 June, 2025 |
EUR €4,500 | ![]() |
25 May, 2025 |
GBP £2,035 | ![]() |
22 April, 2025 |
USD $7,000 | ![]() |
28 March, 2025 |
USD $7,995 | ![]() |
18 March, 2025 |
GBP £3,100 | ![]() |
09 February, 2025 |
USD $8,499 | ![]() |
18 January, 2025 |
USD $5,000 | ![]() |
15 December, 2024 |
USD $8,499 | ![]() |
15 December, 2024 |
USD $2,850 | ![]() |
12 October, 2024 |


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